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Offline RuneScape News

Your feedback implemented!
« on: June 17, 2013, 18:04:48 »
Your Feedback Implemented (free players and members)

This week's all about your feedback. We've got our noses squarely to the grindstone, working on making RuneScape 3 the game you want and deserve, but today we've launched a batch of small tweaks and feedback changes with two things in common:

  • Each one was requested by you on our feedback forums.
    Each one makes RuneScape just that bit better - and does so right away!

First among these is the expansion of the tool belt, which now has the capability to store hatchets and pickaxes all the way up to dragon level. You need no longer be without your trusty woodcutting or mining tools at any time - just right-click your best ones and select 'Add to tool belt'.

You can add any compatible tool to the belt, regardless of whether you have the level to use it. It'll act as the highest-level tool you can use until you meet its requirements. Remember, though, that once an item's on your tool belt, you can't take it off again. Be sure you want to keep those valuable tools first!

Here's a sample of the other tweaks we've made to RuneScape today:

Ashes from fires and bonfires now appear for the person who created the bonfire first.

TokHaar are now eligible targets when performing a Tzhaar slayer assignment for Kuradal.

Certain high-level slayer targets have been made tougher and more aggressive:
Aberrant spectres
Living Rock Caverns creatures
Mutated Jadinkos
Waterfiends
Dust devils

Brutal green dragons have been made worthy of their title!

Damage limitations against the Queen Black Dragon have been made slightly less severe, she's had her style-resistant forms rebalanced to work as intended, and hits as hard as she should.

Dragons are now vulnerable to bolts, rather than arrows.

Off-hand leaf-bladed swords can now drop form kurasks and turoths, and off-hand black weapons from a variety of sources.

The Seercull bow now has a chance to drain your target's Magic level on hit - as with its pre-EoC special attack.

Several of the newest basic abilities are now included in the rotation of the Momentum ability.
The Knockout Aura now has a more clearly defined effect - increasing hit chance on NPC targets with low life points. The amount improves depending on the aura's tier.

The Kalphite King's been rebalanced to make him more challenging. Many of his attacks and his summoned creatures are much more deadly - although it's also possible to deal more damage to him than before.

Upgrading your multicannon to either the gold or royale version increases its cannonball capacity to 60 or 90, respectively.

Grotworms - mature and ordinary - are now tougher and more effective at dealing damage.

It's now possible to toggle the Quest Journal interface icon that appears post-completion of the Combat Academy back to the Combat Academy icon.

The emotes filter will now remember which category is selected across log-in sessions.

If you die, leave a gravestone and then log out, you will now be prompted on log-in that your gravestone was on a different world. There'll also be an option to log into that world to check if your gravestone is still active. This message will appear twice per gravestone on logging in, and will appear for up to one hour after the gravestone has spawned.

You can chat to the Information Clerk in the Varrock Museum for prompts on what you can do to gain any remaining kudos.

The above are just some of the improvements we've made. You can view the rest in today's patch notes.

Huge thanks, as always, for your feedback. All we ask is that you keep it coming! We're eager to hear what you want out of RuneScape, so don't hesitate to drop us your ideas - no matter how big or small - on the feedback forums.

RuneScape's your game - help us to make it the best it can be!

Mod Avatar (tool belt), Mod Chris L and Mod Easty (other updates)

Behind the Scenes Video

Mod Avatar takes us through today's tool belt changes in our recent Behind the Scenes video:
RuneScape: BTS 57 Toolbelts!


In Other News

The limited edition Shadow Series of cosmetic overrides will be leaving Solomon's General Store at 23:59 GMT on Monday the 24th of June. Be sure to grab them while you have the chance!

Discuss this here.

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nbates93

Re: Your feedback implemented!
« Reply #1 on: June 17, 2013, 18:22:23 »
This makes me sad =c gf 200m range idea in the future:

Quote
Certain high-level slayer targets have been made tougher and more aggressive:
Aberrant spectres
Living Rock Caverns creatures
Mutated Jadinkos
Waterfiends
Dust devils

Glad i did my aberrant spectre scroll already at least

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Offline Cubchoo

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Re: Your feedback implemented!
« Reply #2 on: June 17, 2013, 18:24:19 »
This makes me sad =c gf 200m range idea in the future:

Quote
Certain high-level slayer targets have been made tougher and more aggressive:
Aberrant spectres
Living Rock Caverns creatures
Mutated Jadinkos
Waterfiends
Dust devils

Glad i did my aberrant spectre scroll already at least

Meh, Waterfiends have like 2-3k more hp but give 1.3k cb xp per kill, is just a lot slower for crims I guess.

Oh and they can deal damage now

Also, Jadinkos hp was buffed from 3600 to 6000 with cb xp buff of 240-280 i forget what it was before this :(   (up to ~905 now)

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nbates93

Re: Your feedback implemented!
« Reply #3 on: June 17, 2013, 18:28:44 »
This makes me sad =c gf 200m range idea in the future:

Quote
Certain high-level slayer targets have been made tougher and more aggressive:
Aberrant spectres
Living Rock Caverns creatures
Mutated Jadinkos
Waterfiends
Dust devils

Glad i did my aberrant spectre scroll already at least

Meh, Waterfiends have like 2-3k more hp but give 1.3k cb xp per kill, is just a lot slower for crims I guess.

Oh and they can deal damage now

Also, Jadinkos hp was buffed from 3600 to 6000 with cb xp buff of 240-280 i forget what it was before this :(   (up to ~905 now)

oo thats not all that bad, just 2 more hits i guess =)  thank you for clearing it up ^_^

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Jordan

Re: Your feedback implemented!
« Reply #4 on: June 17, 2013, 19:52:44 »
Looks like i wont be killing dust devils for xp and crims anymore, Some awful updates in there as per usuall...

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Offline Minin Cape T

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Re: Your feedback implemented!
« Reply #5 on: June 17, 2013, 20:40:53 »
Drygores went up

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nbates93

Re: Your feedback implemented!
« Reply #6 on: June 17, 2013, 20:51:13 »
Just passed a lvl 4 wielding drygores, i think they can be keepsaked and wielded atm due to a glitch, this might be part of it

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Zinkiey

Re: Your feedback implemented!
« Reply #7 on: June 17, 2013, 21:01:46 »
thanks jagex for helping me not get 99str at jadinkos <3

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Offline Cubchoo

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Re: Your feedback implemented!
« Reply #8 on: June 17, 2013, 21:25:15 »
thanks jagex for helping me not get 99str at jadinkos <3

? ;o 

They just do more damage and have 2.4k more hp but you get more experience per kill as compensation, they are probably the same xp/hour or close to.


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Runar

Re: Your feedback implemented!
« Reply #9 on: June 17, 2013, 21:51:34 »
thanks jagex for helping me not get 99str at jadinkos <3

? ;o 

They just do more damage and have 2.4k more hp but you get more experience per kill as compensation, they are probably the same xp/hour or close to.

just takes longer to kill I guess, oh no an actual challenge in eoc look at that

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Offline Minin Cape T

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Re: Your feedback implemented!
« Reply #10 on: June 17, 2013, 22:00:06 »
thanks jagex for helping me not get 99str at jadinkos <3

? ;o 

They just do more damage and have 2.4k more hp but you get more experience per kill as compensation, they are probably the same xp/hour or close to.



Less charms though!
You should do slayer anyways!

O are spexturs good slayer now?

 

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