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Offline RuneScape News

Combat Improvements Beta
« on: January 24, 2014, 14:05:31 »
Last year we made gradual improvements to Evolution of Combat, but now we’re going to really step it up. We’ve been listening to your suggestions and feedback, and - based on these - we have a number of big changes lined up that we think will really improve the combat system, making it more varied and satisfying, and also easier to use.

It's vital to us that you're driving the development of these changes every step of the way. That's why - from today - every RuneScape player can test out the new combat features on our beta servers and offer feedback on the forums.

Read on for more details of the changes, and how you can get involved with testing them!

Here are the top changes we’ve got coming up:

Special attacks – That’s right, they’re coming back! We’re going to be reinstating special attacks that existed before EoC, and may add new ones too. This should add more diversity within level tiers, and more tactical choice when gearing up. The special attacks will exist as abilities - charged by adrenaline - but will function almost identically to how they did in the old combat system.

Revolution – This player-proposed feature is a brilliant middle-ground between low intensity Momentum gameplay and high-intensity manual ability use. It allows you to automate basic abilities while still building up adrenaline and being able to perform thresholds and ultimates. Perfect for Slayer when you want the benefit of abilities, without the need to make your fingers continually dance across your keyboard! Thanks to Mist Singer for her ‘Conservation’ idea which inspired this.

Momentum plus – We’re going to upgrade momentum so it allows for low intensity gameplay without locking you out of other combat features. This means when using upgraded system you’ll accumulate adrenaline and can activate ultimate abilities and special attacks, without breaking Momentum.

Ability queuing – This will allow you to select your next ability even if it’s still on cooldown, removing the need to hammer the ability button to make it fire immediately. This small ‘buffer’ is a subtle change which will make performing combat abilities smoother and more lag-tolerant.

Action bar setups – The game will offer you a quick and simple way to fill your action bar with a set of recommended abilities for general combat use, for each combat style. This will allow players to start out with Evolution of Combat and begin using abilities with minimal fuss.

Quick loadout switching – Changing your equipment can be a hassle, so we’re going to build features that allow you to create preset loadouts and switch them on the fly, both from your bank and between inventory and worn equipment.

PvP refinements – We want to revive PvP in RuneScape, and will be starting with a collection of essential combat tweaks and rebalances. This will include changes to stun durations, incoming damage, PvP minigames and removing the global cooldown on weapon switching.

These are some of the larger features we're working on, but there are plenty of smaller improvements coming up too. With these changes, we hope Evolution of Combat will be more appealing to all types of players, adding more depth for experts, while making it more accessible to those just starting out. But that’ll be for you to decide.

Your feedback is incredibly important to us, so we’ve put an early work-in-progress version of some of these new features on the beta servers. The first beta has a bunch of special attacks, plus early versions of revolution, momentum plus and ability queuing for you to try out.
We intend to keep updating the beta build every couple of weeks with newer versions, and will also add in-game polls on the beta servers so you can tell us what you think as you play.

The beta servers are open for anyone to access - free players and members alike. Please jump on now, and make sure to come to the combat beta forum to let us know what you think.

http://www.runescape.com/beta/combat


Mod Pips
Executive Producer, RuneScape

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Offline Josh

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Re: Combat Improvements Beta
« Reply #1 on: January 24, 2014, 14:08:14 »
This sounds cool, prices of items are gonna go crazy.

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Offline Cam

Re: Combat Improvements Beta
« Reply #2 on: January 24, 2014, 16:38:46 »
Sounds fun, will try this out later :)
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Navid

Re: Combat Improvements Beta
« Reply #3 on: January 24, 2014, 16:58:37 »
Its all useless, i thought that the momentum upgrade would be good, but even that is bad :(

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Kevin

Re: Combat Improvements Beta
« Reply #4 on: January 25, 2014, 00:03:34 »
What Navid said

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Offline Matty

Re: Combat Improvements Beta
« Reply #5 on: January 25, 2014, 01:36:42 »
I would really like to see a new Cmb level system brought i back into Runescape, This current system is shot and whacky

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Offline Josh

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Re: Combat Improvements Beta
« Reply #6 on: January 25, 2014, 08:17:48 »
I would really like to see a new Cmb level system brought i back into Runescape, This current system is shot and whacky

That would ruin skillers if included pray/hp

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Offline Justin

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Re: Combat Improvements Beta
« Reply #7 on: January 25, 2014, 11:08:46 »
I would really like to see a new Cmb level system brought i back into Runescape, This current system is shot and whacky

That would ruin skillers if included pray/hp

They are level 4, not level 3.  They are already ruined.  Level 3 for 10 years and then level 4.  da fuq is that shit

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Offline Only Lilly

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Re: Combat Improvements Beta
« Reply #8 on: January 25, 2014, 16:19:52 »
I would really like to see a new Cmb level system brought i back into Runescape, This current system is shot and whacky

That would ruin skillers if included pray/hp

They are level 4, not level 3.  They are already ruined.  Level 3 for 10 years and then level 4.  da fuq is that shit

They a;ready ruined skillers when they brought combat skills into skillers.

Personally Id welcome the old system back 

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Stee

Re: Combat Improvements Beta
« Reply #9 on: January 26, 2014, 23:33:09 »
I would really like to see a new Cmb level system brought i back into Runescape, This current system is shot and whacky

That would ruin skillers if included pray/hp

They are level 4, not level 3.  They are already ruined.  Level 3 for 10 years and then level 4.  da fuq is that shit

Runecrafting on altars for 8 years and then siphoning random crap. Da fuck is that shit?

Change happens....

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Stee

Re: Combat Improvements Beta
« Reply #10 on: January 26, 2014, 23:35:28 »
I would really like to see a new Cmb level system brought i back into Runescape, This current system is shot and whacky

That would ruin skillers if included pray/hp

They are level 4, not level 3.  They are already ruined.  Level 3 for 10 years and then level 4.  da fuq is that shit

They a;ready ruined skillers when they brought combat skills into skillers.

Personally Id welcome the old system back

HP/Prayer are "support" skills towards combat that's what they've always been known for. They were removed from combat formula as you do not deal any damage with those stats they just support you in combat like so many other skills.

Also skillers whom got HP/Prayer will receive resets (if this ever happens)

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Navid

Re: Combat Improvements Beta
« Reply #11 on: January 26, 2014, 23:36:16 »
Running in labs for 13 years and then we have agispan, da fug is that shit.

Changes will happen...

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Offline Brad

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Re: Combat Improvements Beta
« Reply #12 on: January 26, 2014, 23:43:12 »
I would really like to see a new Cmb level system brought i back into Runescape, This current system is shot and whacky

That would ruin skillers if included pray/hp

They are level 4, not level 3.  They are already ruined.  Level 3 for 10 years and then level 4.  da fuq is that shit

They a;ready ruined skillers when they brought combat skills into skillers.

Personally Id welcome the old system back

HP/Prayer are "support" skills towards combat that's what they've always been known for. They were removed from combat formula as you do not deal any damage with those stats they just support you in combat like so many other skills.

Also skillers whom got HP/Prayer will receive resets (if this ever happens)



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Stee

Re: Combat Improvements Beta
« Reply #13 on: January 26, 2014, 23:45:08 »
Running in labs for 13 years and then we have agispan, da fug is that shit.

Changes will happen...

Omg agilityspan confirmed for 2015???? Sweet

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Stee

Re: Combat Improvements Beta
« Reply #14 on: January 26, 2014, 23:46:11 »


Jagex take their time to update, not realized yet?

 

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