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Offline Zack Son

A slayer guide for skillers
« on: June 20, 2015, 18:08:22 »
I'd like a great updated slayer guide for skillers. :P

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Offline Joel

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Re: A slayer guide for skillers
« Reply #1 on: June 23, 2015, 11:38:03 »
I think Redtunnel would be a good fella to speak to about this. All I know is be consistant with things like penguins and Jack of Trades, troll invasion is good once a month to. It's been a while since I've done Slayer so I'm not sure if things have changed.

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Offline Tommykillme

Re: A slayer guide for skillers
« Reply #2 on: June 23, 2015, 19:20:10 »
Master Jack of Trades. Then penguins. Then Troll Invasion.

Use all lamps you receive on Slayer.

Also, this meteorite thing at LRC at the moment is good.

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Offline Tom Skills

Re: A slayer guide for skillers
« Reply #3 on: June 23, 2015, 23:41:58 »
I am somewhat able to give you a quick guide on what to do, I may not have as much xp as Redtunnel but as a skiller with 99 slayer under my belt, I feel somewhat confident to give some advice. I will attempt to make this as comprehensive as possible, feel free to use judgement whether you can be bothered to actually do all this (I know I didn't).

-Most important thing is to get master jack of trades aura asap. If you have the funds you should also be paying with vis wax to reset this daily. Keep on top of the aura (I always did it as the first thing I did after log in).
-Penguins should obviously be done each week, if you have any d&d reset weekly tokens try to save these for weeks where you can actually find most of the penguins. A full list of penguin locations can be found on this website: "http://world60pengs.com/"
-Troll invasion is a must. Simple as that really.
-God statues can also be done to gain slayer xp. Just brew down to 0 attack and recoil the attacker to death. (Tedious tbh)
-Broken home quest replay every week, Guides are available online.
-After achieving 90 slayer player owned ports is also a must. You should attempt to have built as many parrots as possible (Increase xp mission chance) and also build skulls to increase chance of assassin coming to port. All assassin missions are based on "combat" so get a ship with the highest combat you can (normally the red crew members from whatever region you are in) and prioritize combat upgrades for ships. If you send another adventurer for a mission but do not check after they return, you can not receive missions from them again. Use this to your advantage and block as many adventurers as you can. If you can't keep them all "blocked" then keep the trapper as a priority, since he can have duo xp missions with the assassin.
-Obviously all lamps or xp rewards from various things go onto slayer.  NO EXCEPTIONS

I am sure I have missed something but that probably covers most of it. Make sure you do d&d's as soon as you can because on a daily basis most of your xp will come from jack of trades, so increasing jack of trades xp as quick as possible is priority. Finally I would suggest only using soul wars as A LAST RESORT! Unless you are maxed as a skiller except for slayer, then it just is not efficient to do soul wars for xp, you are better off training your other skills and just training slayer with dailies.

Hope this has helped a bit, I know its not perfect but it was a tad rushed! Good luck with slayer.

Tom

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Offline Tommykillme

Re: A slayer guide for skillers
« Reply #4 on: June 24, 2015, 09:02:47 »
How do you reset aura with vis wax Tom?

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Offline Josh

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Re: A slayer guide for skillers
« Reply #5 on: June 24, 2015, 09:03:53 »
You click on the wax and select "Reset/extend aura" then click JOT :3

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Offline Two

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Re: A slayer guide for skillers
« Reply #6 on: June 24, 2015, 09:48:08 »
You can find some great guides on youtube, i believe will miss it has written one, along with a few other skillers.

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Offline Joel

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Re: A slayer guide for skillers
« Reply #7 on: June 24, 2015, 10:34:00 »
I am somewhat able to give you a quick guide on what to do, I may not have as much xp as Redtunnel but as a skiller with 99 slayer under my belt, I feel somewhat confident to give some advice. I will attempt to make this as comprehensive as possible, feel free to use judgement whether you can be bothered to actually do all this (I know I didn't).

-Most important thing is to get master jack of trades aura asap. If you have the funds you should also be paying with vis wax to reset this daily. Keep on top of the aura (I always did it as the first thing I did after log in).
-Penguins should obviously be done each week, if you have any d&d reset weekly tokens try to save these for weeks where you can actually find most of the penguins. A full list of penguin locations can be found on this website: "http://world60pengs.com/"
-Troll invasion is a must. Simple as that really.
-God statues can also be done to gain slayer xp. Just brew down to 0 attack and recoil the attacker to death. (Tedious tbh)
-Broken home quest replay every week, Guides are available online.
-After achieving 90 slayer player owned ports is also a must. You should attempt to have built as many parrots as possible (Increase xp mission chance) and also build skulls to increase chance of assassin coming to port. All assassin missions are based on "combat" so get a ship with the highest combat you can (normally the red crew members from whatever region you are in) and prioritize combat upgrades for ships. If you send another adventurer for a mission but do not check after they return, you can not receive missions from them again. Use this to your advantage and block as many adventurers as you can. If you can't keep them all "blocked" then keep the trapper as a priority, since he can have duo xp missions with the assassin.
-Obviously all lamps or xp rewards from various things go onto slayer.  NO EXCEPTIONS

I am sure I have missed something but that probably covers most of it. Make sure you do d&d's as soon as you can because on a daily basis most of your xp will come from jack of trades, so increasing jack of trades xp as quick as possible is priority. Finally I would suggest only using soul wars as A LAST RESORT! Unless you are maxed as a skiller except for slayer, then it just is not efficient to do soul wars for xp, you are better off training your other skills and just training slayer with dailies.

Hope this has helped a bit, I know its not perfect but it was a tad rushed! Good luck with slayer.

Tom

I really think you should spend more time on this and write it as an actual guide in it's own post. Would be very helpful - explaining a bit about Troll Invasion and Broken Home ( ? ) would be lovely.

Very helpful mate.

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Offline Tom Skills

Re: A slayer guide for skillers
« Reply #8 on: June 24, 2015, 11:13:24 »
I am somewhat able to give you a quick guide on what to do, I may not have as much xp as Redtunnel but as a skiller with 99 slayer under my belt, I feel somewhat confident to give some advice. I will attempt to make this as comprehensive as possible, feel free to use judgement whether you can be bothered to actually do all this (I know I didn't).

-Most important thing is to get master jack of trades aura asap. If you have the funds you should also be paying with vis wax to reset this daily. Keep on top of the aura (I always did it as the first thing I did after log in).
-Penguins should obviously be done each week, if you have any d&d reset weekly tokens try to save these for weeks where you can actually find most of the penguins. A full list of penguin locations can be found on this website: "http://world60pengs.com/"
-Troll invasion is a must. Simple as that really.
-God statues can also be done to gain slayer xp. Just brew down to 0 attack and recoil the attacker to death. (Tedious tbh)
-Broken home quest replay every week, Guides are available online.
-After achieving 90 slayer player owned ports is also a must. You should attempt to have built as many parrots as possible (Increase xp mission chance) and also build skulls to increase chance of assassin coming to port. All assassin missions are based on "combat" so get a ship with the highest combat you can (normally the red crew members from whatever region you are in) and prioritize combat upgrades for ships. If you send another adventurer for a mission but do not check after they return, you can not receive missions from them again. Use this to your advantage and block as many adventurers as you can. If you can't keep them all "blocked" then keep the trapper as a priority, since he can have duo xp missions with the assassin.
-Obviously all lamps or xp rewards from various things go onto slayer.  NO EXCEPTIONS

I am sure I have missed something but that probably covers most of it. Make sure you do d&d's as soon as you can because on a daily basis most of your xp will come from jack of trades, so increasing jack of trades xp as quick as possible is priority. Finally I would suggest only using soul wars as A LAST RESORT! Unless you are maxed as a skiller except for slayer, then it just is not efficient to do soul wars for xp, you are better off training your other skills and just training slayer with dailies.

Hope this has helped a bit, I know its not perfect but it was a tad rushed! Good luck with slayer.

Tom

I really think you should spend more time on this and write it as an actual guide in it's own post. Would be very helpful - explaining a bit about Troll Invasion and Broken Home ( ? ) would be lovely.

Very helpful mate.

I can certainly do this at some point if people want it. Although I still reckon a certain coloured tunnel would probably do the job better  :P

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Offline Redtunnel

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Re: A slayer guide for skillers
« Reply #9 on: June 24, 2015, 11:38:46 »
I don't have anything to add besides doing slayer daily challenges (and using wax to extend the challenge). It's done via co-op slayer (sara bew + tagging is another option, but much slower).

As a side note, the Convict can also get joint missions with the Assassin (joint voyage is slightly more XP when you get them, but you also cannot get 100% success on them without boosts).
"The purity of a person's heart can be measured by how they regard cats"



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Offline Tom Skills

Re: A slayer guide for skillers
« Reply #10 on: June 24, 2015, 12:29:12 »
I don't have anything to add besides doing slayer daily challenges (and using wax to extend the challenge). It's done via co-op slayer (sara bew + tagging is another option, but much slower).

As a side note, the Convict can also get joint missions with the Assassin (joint voyage is slightly more XP when you get them, but you also cannot get 100% success on them without boosts).

Forgot about daily challenges, never found someone to co-op slayer with myself =p. Also don't have access to convict yet because I suck. I will get a nice guide typed up at some point then.

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Offline Tommykillme

Re: A slayer guide for skillers
« Reply #11 on: June 24, 2015, 15:39:51 »
How much wax does it cost to reset?

I don't understand this co op slayer..


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Offline Redtunnel

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Re: A slayer guide for skillers
« Reply #12 on: June 24, 2015, 19:51:47 »
40 wax to reset jack of trades (~19k XP at lvl 99, master jot)
50 wax to extend a daily challenge (~10k XP at lvl 99)

Invite your friend to co-op slayer on the slayer ring/gem. Both of you must be on the same task or both of you need to have no task assigned for it to work. In the latter scenario, both of you will be assigned the same task when one of you speak to the slayer master. When your friend kills the slayer monsters (and you're in vicinity) it will tick them off on your task (though you get no XP for the kills specifically), so you only have to stand there and do nothing :P
"The purity of a person's heart can be measured by how they regard cats"



 

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