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Offline Holyhammerr

Invention Perks/Component Reqirements List
« on: March 02, 2016, 06:02:14 »
By: Holyhammer
Just a list i made to help me with invention perks so i didn't have to look up each perk and its required components or gizmo. Some Descriptions of perks are opinion based, negative perks are not included and components for some situational perks not listed. List was color coordinated originally for ppl like Ryus to understand better, so attachment to color coordinated list included :P


RUNESCAPE INVENTION PERKS

Perk/Max Rank/Type of Gizmo/Description/Components (Uncommon not listed)


Absorbative (Def)
Absorbative   3   Armour    20% chance to reduce an attack by 5% per rank using 30 seconds of charges.  Strong components Fungal components

Biting (Offense)
Biting   3   Weapon, Armour   +2% chance per rank to critically hit opponent.
Direct components Noxious comps

Brassican (food)
Brassican   1   Weapon, Armour   Always sometimes cabbages.
Brassican Components Fortunate Components

Brief Respite (Healing)
Brief Respite   3   Armour    Reduces cooldown for Guthix's Blessing and Rejuvenate by 5% per rank, and total healing by 1% per rank. Corporeal components Culinary components

Bulwark (Def)
Bulwark   3   Armour     Debilitate deals no damage but gains up to 6% per rank extra duration from shield value. Heavy components Powerful components Resilient components

Clear Headed (Reduce adrinaline loss after combat)
Clear Headed   3   Weapon, Armour   Anticipate lasts one additional second per rank, but no longer reduces damage taken. Stunning components Variable components

Crackling (Offense)
Crackling   3   Weapon, Armour   Periodically zaps the target for 50% weapon damage per rank in PvM, or 10% per rank in PvP.  Imbued components Explosive components

Demon Slayer (Offense)
Demon Slayer   1   Weapon, Armour   Deal +2% damage to demons. Dextrous components Ancient components

Devoted (Def/Prayers)
Devoted   3   Armour    3% chance per rank on being hit that protection prayers will work at 100% (or 75% in PvP) for 3 seconds. Arma/bando/sara/Zam Components

Dragon Slayer (Offense)
Dragon Slayer   1   Weapon, Armour   Deal +2% damage to dragons. Enhancing components  Dragonfire Components

Efficient (Save money)
Efficient   3   Weapon, Armour   Charge drain rate for this item is reduced by 6% per rank. Healthy components Ascended components Shifting components

 Energising (Energy at the cost of damage)
Energising   3   Weapon, Armour   Slice, Piercing Shot, Punish, and Wrack deal 20% less damage, but generate 0.6 additional adrenaline per rank.  Enhancing components  Imbued components Refined components

Enlightened (Up to 3% xp)
Enlightened   3   Weapon, Armour   +3% Item XP gained per rank (for the item it's installed on) Pious components  Seren components

Equilibrium (Steady damage)
Equilibrium   3   Weapon   Increases minimum hit by 3% per rank, and decreases maximum hit also by 1% per rank. This effect does not stack with the Equilibrium aura. Precise components Rumbling components

Genocidal (Slayer damage boost)
Genocidal   1   Weapon, Armour   Deal up to 7% extra damage depending on how far you are through your Slayer task. Powerful components Bandos components Undead components

Glow Worm (light source)
Glow Worm   1   Weapon, Armour   Provides light equivalent to a bullseye lantern.

Hoarding (protects 2 items on death)
Hoarding   1   Weapon, Armour   Protect Item protects two items instead of one. Does not work in PVP areas.

Impatient (Up to 9% adrinaline gain per basic)
Impatient   3   Weapon, Armour   9% chance per rank for basic abilities to generate 3 extra adrenaline. Zamorak components Zaros components

Invigorating (Up to 30% adrenaline gain from auto-attacks)
Invigorating   3   Weapon, Armour   Boosts adrenaline gained from auto-attacks by 10% per rank. Culinary components Oceanic components

Looting (Raw rocktail,raw cavefish,runite ore,adamant ore,elder log,magic log 5min cd)
Looting   1   Weapon, Armour   Most enemies have a 25% chance to drop an additional high-level resource.

Lucky (Saradomin warpriest def ability, up to 2.5%)
Lucky   5   Armour        0.5% chance per rank when hit that the damage dealt will be reduced to 1. Fortunate components Silent components
Mobile (movement pvp)
Mobile   1   Weapon, Armour   Reduces cooldown of Surge, Escape and Barge by 50%, but these abilities no longer generate adrenaline. Dextrous components Subtle components

Precise (minor damage increase)
Precise   5   Weapon   Increases your minimum damage by 1.5% per rank of your maximum damage. Precise components Armadyl components

Preparation (PVP)
Preparation   3   Armour          Preparation's duration and cooldown are increased by 15% per rank. Heavy components Harnessed components

Reflexes (10% def reduction more often)
Reflexes   1   Armour     Anticipation's duration and cooldown are halved. Dextrous components Harnessed components

Scavenging (Up to 1.5% chance on components)
Scavenging   3   Weapon, Armour   1% chance per rank to get an uncommon Invention component as a drop from combat (with a 1% chance it will be a rare component instead). Precious components

Shield Bashing (Up to 145% damage)
Shield Bashing   3   Weapon, Armour   Debilitate's damage is increased by 15%, and its cost is increased by 2 adrenaline, per rank. Protective components Swift components

Spendthrift (Damage you pay for up to 5% chance at 5% damage)
Spendthrift   5   Weapon   1% chance per rank to deal 1% extra damage per rank, at the cost of 1 gold coin per extra point of damage dealt. Fortunate components Saradomin components

Taunting (Tank/Afk combat)
Taunting   1   Weapon, Armour   Provoke affects enemies in a 3x3 square around its target. Knightly Components

Trophy-taker (Slayer Buff/Debuff)
Trophy-taker's   5   Weapon, Armour   3% per rank chance a slain creature will add zero kills to its Slayer contract; 2% per rank chance it will add 2 kills.  Powerful components Variable components

Turtling (Shield Recommended Perk)
Turtling   3   Armour     The Barricade ability's duration and cooldown are both increased by 10% per rank.  Evasive components
   
Ultimatums
Ultimatums   3   Weapon, Armour   Reduces the adrenaline cost of Overpower, Frenzy, Unload and Omnipower by 5% per rank. Does not stack with other ultimate adrenaline saving effects.  Explosive components  Shifting components

Undead Slayer (Offense)
Undead Slayer   1   Weapon, Armour   Deal +7% damage to undead monsters.  Living components Undead components

Venomblood (defense)
Venomblood   1   Armour    Regular poison damage is negated. Evasive components Healthy components  Pestiferous components

Wise (Up to 3% xp or 150k xp per day)
Wise   3   Weapon, Armour   While equipped, +1% per rank additional experience, up to 50,000 XP per day. Ethereal components  Pious components Seren components

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Offline maraderkholm

Re: Invention Perks/Component Reqirements List
« Reply #1 on: March 02, 2016, 07:02:38 »
Love this - thank you so much Holy!

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Offline Mauw

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  • Join Date: Mar 2013
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  • Rsn: Mauw
Re: Invention Perks/Component Reqirements List
« Reply #2 on: March 02, 2016, 10:15:17 »
Thank you very much for this - it's really good.

~Mauw

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Offline Cool like Redtunnel

Re: Invention Perks/Component Reqirements List
« Reply #3 on: March 02, 2016, 11:38:15 »
Thanks for the guide, Holy! I've been waiting for someone to create something like this for a bit now  \:D/ Awesome job!

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Offline GodFirst

Re: Invention Perks/Component Reqirements List
« Reply #4 on: March 02, 2016, 12:04:40 »
Omg, thanks a lot!



 

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