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Offline RuneScape News

Skillcape Perks
« on: February 20, 2017, 15:43:47 »
Skillcape Perks

A skillcape is a RuneScape icon, and a true badge of honour. While the status and satisfaction that comes with those many hours of hard training is the true reward, there's no reason it can't be a boon on your adventures too.

That's why we've added a perk to each skillcape – each one a useful effect fitting in smoothly with its skill's playstyle.

There's one for every skill, and one for the Quest Point Cape, but it doesn't end there. Those of you who've earned the illustrious Max, Completionist or Trimmed Completionist capes can feed skillcapes to them, granting them up to three of the perks, which are shared across all of these capes. If you have three perks set and wish to replace one, you must first delete one that you have set.

Most are persistent, passive effects, but some are activated by right-clicking the cape.

Perks List
  • Attack: Gives a chance for degradable items not to degrade.
  • Strength: Dismember lasts an additional 2 seconds.
  • Defence: Acts as a sign of life. Same cooldown.
  • Ranged: Acts as Ava's devices.
  • Prayer: Imparts the same benefits as lit burners in a player-owned house.
  • Magic: Activate to swap spellbooks at banks.
  • Runecrafting: Activate to reveal the required rune for the Rune Goldberg Machine.
  • Construction: Reduces the cost of creating planks.
  • Constitution: Doubles life points regained over time.
  • Agility: Gives a chance of double tickets from the Brimhaven Agility Arena. Stacks with the Karamja task set reward.
  • Herblore: Activate to clean all herbs in your inventory for no XP.
  • Thieving: Lowers your stunned time when caught from 4.2 seconds to 3.
  • Crafting: Thread is no longer needed when crafting.
  • Fletching: Gives a chance of automatically stringing a bow when fletching unstrung bows.
  • Slayer: Activate to teleport to any Slayer master in the game that you can access.
  • Hunter: Activate to give your Herblore Habitat vine plant the effects of its hunter potion.
  • Mining: Gives an invisible +2 skill bonus.
  • Smithing: Gives the same effect as the goldsmithing gauntlets.
  • Fishing: Gives a chance to get a double catch.
  • Cooking: Prevents food from being burned.
  • Firemaking: Active to light a fire on the spot you're standing on.
  • Invention: Slows the drain of invention charge.
  • Summoning: Gives a chance to save charms when infusing pouches.
  • Dungeoneering: Teleport to any available resource dungeon.
  • Farming: Gives a chance of instantly harvesting a patch.
  • Divination: Gives a chance of saving divination materials.
  • Woodcutting: Provides an increased chance at finding bird's nests and crystal geodes.
  • Quest Points: Adds 30 seconds onto your Tears of Guthix time.

Enjoy!

These effects are worthy additions to your favourite capes' already formidable stats.

Have a great week, all of you. See you in-game, and don't forget to make the most of your Double XP tail-off period!

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Offline Charms

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Re: Skillcape Perks
« Reply #1 on: February 20, 2017, 18:04:58 »
Not sure i feel about some of these :/ some are just useless.

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Offline 4SO

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  • Awards This player has 99 in the skill: Herblore! This player has 99 in the skill: Defence! This player has 99 in the skill: Fletching! This player has 99 in the skill: Strength!
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Re: Skillcape Perks
« Reply #2 on: February 20, 2017, 18:32:41 »
I agree with Charms...

Like what's the point in this "Cooking: Prevents food from being burned"

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Offline Dave

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Re: Skillcape Perks
« Reply #3 on: February 20, 2017, 19:04:56 »
Can only see myself really using the slayer/Magic

possibly thieving and prayer if i decide to get 120 in those


Excellent potential with this update wasted but then again 99 in a skill is common these days so what could they have really done without being called easyscape/making them op

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Offline Cool like Redtunnel

Re: Skillcape Perks
« Reply #4 on: February 20, 2017, 19:06:25 »
Invention and Ranged are pretty decent. As someone who's really poor, I look forward to saving those araxyte arrows and reduced drain rate ;)

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Offline Ex Hunter

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Re: Skillcape Perks
« Reply #5 on: February 20, 2017, 22:10:15 »
I agree with Charms...

Like what's the point in this "Cooking: Prevents food from being burned"

Yeah, this sounds like an amazing perk at first, but then, this isn't really necessary at 99 cooking lol
     

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Offline Cool like Redtunnel

Re: Skillcape Perks
« Reply #6 on: February 20, 2017, 22:15:19 »
I agree with Charms...

Like what's the point in this "Cooking: Prevents food from being burned"

Yeah, this sounds like an amazing perk at first, but then, this isn't really necessary at 99 cooking lol

You can still burn rocktails and cavefish at 99 without cooking gauntlets. So it's really not that bad, now you can use the full cooking outfit.

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Offline Qevin

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Re: Skillcape Perks
« Reply #7 on: February 20, 2017, 22:20:10 »
TFW Comp cape already acts as an Ava's device by default but you can still add a Ranged cape to it? :p

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Offline frgrv

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Re: Skillcape Perks
« Reply #8 on: February 20, 2017, 22:57:44 »
They all seem like fantastic perks if it was still 2008. I don't see any use in the vast majority of them.

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Offline Redtunnel

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  • Awards For Capping 52 Times Won three CTS games tournaments This player has 99 in the skill: Herblore! This player has 120 in the skill: Fishing! This player has 99 in the skill: Fletching!
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Re: Skillcape Perks
« Reply #9 on: February 21, 2017, 00:19:32 »
I agree with Charms...

Like what's the point in this "Cooking: Prevents food from being burned"

Yeah, this sounds like an amazing perk at first, but then, this isn't really necessary at 99 cooking lol

You can still burn rocktails and cavefish at 99 without cooking gauntlets. So it's really not that bad, now you can use the full cooking outfit.
If you own the sous chef mitts, you get their bonus while wearing cooking gauntlets. Nonetheless, it's a nice update for skillers who never got DTDs :p

I think most of the perks are quite alright. I can't evaluate the combat perks, but out of the others, it's only the firemaking, crafting, agility and construction that are useless to me (somewhat cooking as well, since I have the gauntlets)
"The purity of a person's heart can be measured by how they regard cats"



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Offline Niks

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Re: Skillcape Perks
« Reply #10 on: February 21, 2017, 02:32:27 »
A lot of these are sooo useless...for my Max cape I have the Slayer perk, Invention perk, and Ranging perk added. These are just useful to me when I slay. I also am using the Mining cape while afking at Seren stones, however this wasn't added to my max cape.


"Don't cry to quit! You already in pain, you already hurt! Get a reward from it!" - Eric Thomas

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Offline Powerless

Re: Skillcape Perks
« Reply #11 on: February 21, 2017, 06:25:24 »
Some seem reasonable and some seem completely useless but at least there's something to get out of skillcapes now.

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Offline Karli

Re: Skillcape Perks
« Reply #12 on: February 21, 2017, 08:51:32 »
Using inv def and str

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Offline Mavi

Re: Skillcape Perks
« Reply #13 on: February 21, 2017, 09:26:15 »
is the extra inv space worth the def cape?






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Offline Cool like Redtunnel

Re: Skillcape Perks
« Reply #14 on: February 21, 2017, 09:31:21 »
is the extra inv space worth the def cape?

I'm going to assume he has them added to his max/comp cape. You can store a total of three perks there ^.^

 

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