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Public Forum => RuneScape News => RuneScape News [Old] => Topic started by: Mini Nub on February 18, 2017, 17:15:15

Title: Seers' Village Rework
Post by: Mini Nub on February 18, 2017, 17:15:15
Hey everyone

I wanted to share with you a few progress shots of our rework to Seer's Village and Camelot Castle to gather your feedback.

We are currently at the white box stage. This means we are blocking out the buildings, moving things around and testing how suitable different combinations are.

Below is our current look. We are looking to beef up the castle a bit and try to build it into the mountain side. As for the village we are doing away with a few unneeded things, such as the estate agent and moving buildings around a little bit to make it more village like and convenient.

(http://i.imgur.com/BVw4Zaa.jpg)

Mod Stead, the RuneScape Associate Art Director, sent us his thoughts of some alterations that could be made.

(http://i.imgur.com/bPW6ZzX.png)

Bank is top-middle. Lodestone would be in roughly same place. Bottom-Left is a Seers council house. The others is a house.

Let us know your thoughts and ideas. Feel free to do your own paint overs of the layout. As I said, in this white box stage we can chop and change a lot of things to see how they play out.

Thank you
- Ninja Team
Title: Re: Seers' Village Rework
Post by: frgrv on February 18, 2017, 22:09:46
What they did to Catherby was quite nice so I'm looking forward to this area being refreshed further.

Although, I would've said Brimhaven/Karamja in general needs the attention more.
Title: Re: Seers' Village Rework
Post by: Charms on February 21, 2017, 10:28:40
should be nice :D I'm waiting for a karamja update myself!
Title: Re: Seers' Village Rework
Post by: Redtunnel on February 22, 2017, 13:12:51
I'm in the minority on this one, but I really don't see how the Karamja rework is an improvement
https://i.imgur.com/jwa1GaT.jpg
Title: Re: Seers' Village Rework
Post by: Charms on February 22, 2017, 13:26:53
I'm in the minority on this one, but I really don't see how the Karamja rework is an improvement
https://i.imgur.com/jwa1GaT.jpg

Think they said they just wanted to replace old assets with new and improved ones for now so it looks slightly better until a full graphical rework!
Title: Re: Seers' Village Rework
Post by: Redtunnel on February 22, 2017, 14:08:04
Are they using difference settings on those two pictures because the water for example looks like it lost quality?
Title: Re: Seers' Village Rework
Post by: frgrv on February 22, 2017, 22:46:33
I'm assuming they would rework it in stages, I saw a fair few people complaining about that weird blue light on the reworked picture though
Title: Re: Seers' Village Rework
Post by: Gertjan on February 23, 2017, 15:28:29
Hate it. I'll never forgive them for what they did to Catherby. I don't understand it, they smoothed out all the mountains like a painting, yet how can someone fail to recognise that a mountain is not meant to be smooth?

Here's a picture of the white wolf mountain.
(http://vignette4.wikia.nocookie.net/runescape2/images/c/c6/White_Wolf_Mountain.png/revision/latest?cb=20160830144848)


And here's a picture of what a mountain really looks like.
(http://www.coolwallpapers.me/download/2839/2014/06/White_Wolf_in_Mountains-1920x1080.jpg/)


And here's a picture of a painting of a mountain.
(http://img00.deviantart.net/1519/i/2012/230/8/0/mountain_landscape_painting_by_black_tiger_of_evil-d5bm3nq.png)


It kind of looks like their aim was the latter here.