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Offline RuneScape News

Heist - New Minigame
« on: February 17, 2014, 16:55:29 »
Members only

Heist is here - a multiplayer minigame where robbers must make away with loot, while guards do their best to consign them to the slammer.

Don disguises to get your hands on the uncool, or follow your hunches to unmask sneaky crooks. Make your escape or pursuit across procedurally generated environments themed after iconic RuneScape locations.

Rewards include a range of perks, helping you lay down the law or pull off more daring capers, as well as bonus XP in Hunter and Thieving.

Read on for more information, or log in and head north of Falador to jump straight in!





Casing the Joint

Climb up the airship ladder just north of Falador. You'll be given the option to join a public game, start up a private game, or to join a private game already in effect. To join a private game you'll need the name of the player hosting it, and - if applicable - the entry key they've set for it.

Once you're in the lobby area, head north to queue as a guard and south to queue as robber. Here, you can chat to Sir Vyvin or Liara - the leaders of the two sides - to get more information, browse rewards or try out the tutorial. The game will begin when there are 2-5 players on each side.

Before the game starts, players will be able to vote on which map theme they'd prefer - including the Canifis option selected in our recent poll!



Breaking In

Heist takes place on maps populated by crowds of NPCs. The aim of the game for the robbers is to steal bags of loot from the bank and return it to their start point, while the guards' objective is to stop them.

Robbers can click on any NPC on the map to adopt their appearance as a disguise. Use this ability to blend into the crowd, creep closer to the bank and make away with the loot!

To counter this, guards have the ability to accuse anyone on the map whom they believe to be a robber. To do this, simply click on your suspect.

If the guard's accusation is correct, the robber will lose their disguise and most of their run energy. Then, the chase is on - guards have a brief opportunity to catch the revealed robber and handcuff them, which - if successful - will leave them incapacitated for a time.

If the accusation is false, though, the citizen won't be happy. Too many mistakes will get a guard thrown in jail by Internal Affairs to cool off for a while.

If a robber is handcuffed twice, they'll be locked up in jail. Unless they can escape within one minute, they'll be turned into a guard and set against their former cohorts for the rest of the game.

The game ends when one of the following conditions is met:

  • The robbers deposit twice as many bags of loot as there are members of their team (robbers win).
  • Note that if a robber logs out or otherwise leaves the game, the total loot required to win is not reduced.
  • Every robber is turned into a guard (guards win).
  • 20 minutes pass (guards win).



Tricks of the Trade

Heist is simple to play, but it requires skill, cunning and a keen eye. The best robbers will be able to mimic citizens to fool the guards, while the most successful guards will be the ones who can spot suspicious behaviour a mile off.

Teamwork's also important. Sharing information and working with your teammates to accomplish your goals is a path to success. Robbers can also pickpocket guards for jail keys, which they can use to spring their teammates from jail, or to free themselves.

Each map is uniquely laid out, and much of the scenery can be used. Hide in hay carts (or give them a good poke!) and clamber up the side of buildings for amazing rooftop chases. Depending on the theme of the map, there may be special features, too.

The citizens will sometimes need assistance. If you see someone asking for help, you can fulfil their request for a reward - a bag of loot for a robber, or eyewitness information for a guard.

These are just the basics - every game of Heist is different, and the best way to learn it is to try it out. Gather some friends, pick a side and start devising your own strategies!



uncool

Playing Heist earns you reward points, which can be exchanged by right-clicking Sir Vyvin or Liara and selecting 'Rewards'. If you're on the winning side, you'll also earn win points, which can be turned in for extra reward points.

Most of the rewards on offer are helpful perks that'll improve your performance in Heist. Each of these is specific to one of the two sides.

For example, for playing as a guard, you can unlock the ability to deploy security sensors, or earn access to a Wanted board that shows you the current disguises of players on the robbers' team. Robbers' perks include the ability to throw smoke bombs, or to smuggle a shovel into jail to make your escape!

Reward points can also be spent on hearty helpings of bonus XP in Hunter or Thieving.



Enjoy!

We hope you enjoy Heist as we do. It's already a huge hit here in the office and - most importantly - it creates great stories. Be sure to get on the forums and tell us all about your daring escapes, your eagle-eyed police work, and - of course - your most spectacular failures!

Have fun, and be sure to give us your feedback.

Mod Chris L and the RuneScape Team



How to start Heist:

Climb the airship ladder just north of Falador. Speak to Sir Vyvin or Liara for more information.

Requirements:

You must be a RuneScape member.



In Other News

  • Swing on over to Solomon's Store to pick up new circus-themed teleport animations.
  • Death Lotus darts have been improved:
  • They are now created 25 at a time.
  • The number of Ascension shards needed to create them is reduced to 25.
  • Their range of attack has increased to six squares.
  • Ava's devices can now pick up Death Lotus darts.
  • Free players now have access to the Daily Challenge system. They may have up to 2 Daily Challenges at a time.
  • The quartermaster who previously handed out rewards for the Daily Challenge system has been replaced by Challenge Mistress Fara, and the surrounding area has been updated.

Take a look at the patch notes for other updates released today.

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Offline Josh

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  • Join Date: Sep 2012
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  • Awards This player has 120 in the skill: Fletching! This player has 120 in the skill: Firemaking! This player has 120 in the skill: Thieving! For Capping 52 Times
  • Rsn: Jpd
  • Alt Rsn: Kink
Re: Heist - New Minigame
« Reply #1 on: February 17, 2014, 18:56:07 »
I will explore this and ports for first time later!

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Offline Slayer Wolf

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  • Join Date: Sep 2013
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  • Awards maxed with 120 dung For Capping 52 Times Questpoint Cape This player has 99 in the skill: Dungeoneering! This player has 99 in the skill: Hitpoints!
  • Rsn: Slayer Wolf
Re: Heist - New Minigame
« Reply #2 on: February 17, 2014, 21:16:42 »
It's just a copy of assassin's creed... -_- just like some more things in the game.. like the haystack in al-kharid -_- stupid jagex ;(
"We work in the dark to serve the light. We are Assassins.
Nothing is true, everything is permitted."

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Offline Thirgo

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Re: Heist - New Minigame
« Reply #3 on: February 17, 2014, 21:24:12 »
First impression: this is going to be the best minigame :D

I give it two weeks before it's almost completely dead.

Sooo...Called it?

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Offline Joel

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Re: Heist - New Minigame
« Reply #4 on: February 17, 2014, 22:46:44 »
Whats this like then?

Click Me


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Offline Thirgo

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Re: Heist - New Minigame
« Reply #5 on: February 18, 2014, 00:26:38 »
It's cool in theory but the fact that you aren't made to actually search as a guard and can just camp the bank, and when you have the noticeboard perk you can camp that too, the guards become over powered. There's no delay on the noticeboard so you can change disguise 3 times in 10 seconds and a guard calling can keep everyone up to date easily. You basically have 2 chances as a robber. Get caught more than that and you're pretty much screwed, since the jail is always right next to the bank. Guards can also climb onto the robber ship so anyone going aboard is a robber.

I will say a good robber can get the job done even with bank campers, but if there's someone on the noticeboard you're screwed. The robbers perks from what I've seen aren't all too great and you pretty much have to get at least a couple of pieces of loot from the bank in order to win. [Though in larger games there is loot scattered around the other houses.] The xp is decent although it is bonus xp so you do still have to train it normally. There is a prestige system, which I think is a dick move because you lose your perks each level so there's no point in actually buying the perks since they're a waste of points if you want the prestige. I imagine the prestige is probably another trimmed comp cape requirement, though if you work with other people farming the points would be rather easy.

All in all I feel the concept is good, but the execution is lacking.

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Offline Cam

Re: Heist - New Minigame
« Reply #6 on: February 18, 2014, 00:36:31 »
Shame, this minigame had good potential :/
Deoxygenate
[wc] [fish] [agi] [thief] [div] [rc] [mining] [hunt] [farm] [craft] [con] [dg] [fm] [smith] [herb] [fletch] [cook]

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Offline Thunderite

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Re: Heist - New Minigame
« Reply #7 on: February 18, 2014, 00:40:20 »
It's cool in theory but the fact that you aren't made to actually search as a guard and can just camp the bank, and when you have the noticeboard perk you can camp that too, the guards become over powered. There's no delay on the noticeboard so you can change disguise 3 times in 10 seconds and a guard calling can keep everyone up to date easily. You basically have 2 chances as a robber. Get caught more than that and you're pretty much screwed, since the jail is always right next to the bank. Guards can also climb onto the robber ship so anyone going aboard is a robber.

I will say a good robber can get the job done even with bank campers, but if there's someone on the noticeboard you're screwed. The robbers perks from what I've seen aren't all too great and you pretty much have to get at least a couple of pieces of loot from the bank in order to win. [Though in larger games there is loot scattered around the other houses.] The xp is decent although it is bonus xp so you do still have to train it normally. There is a prestige system, which I think is a dick move because you lose your perks each level so there's no point in actually buying the perks since they're a waste of points if you want the prestige. I imagine the prestige is probably another trimmed comp cape requirement, though if you work with other people farming the points would be rather easy.

All in all I feel the concept is good, but the execution is lacking.

Apparently the prestige goes up to 250 which would be 62,500 points for each side which is a hell of a lot of bonus xp. It just seems really pointless to even be there.

There's a lot of things that can be changed and improved with it for sure.

It's a bit lame that the only reward is bonus xp, and no titles/outfits or anything. So I can't see me playing it very much.

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Offline Minin Cape T

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Re: Heist - New Minigame
« Reply #8 on: February 18, 2014, 00:43:04 »
The xp/hour is amazing

 

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