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Offline Rune

Dungeoneering and Shop Update
« on: April 11, 2012, 15:12:20 »
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Dungeoneering Improvements

It takes an eclectically skilled set of adventurers to delve into Daemonheim, and having the right tool for the job at hand is essential. With this in mind, we’ve introduced some inventory management improvements for Dungeoneering, so sorting through your gear is simpler than ever.

We’ve added a tool belt to be used in Dungeoneering. It comes ready-filled with every tool a dungeon delving hero needs, including a novite pickaxe and hatchet. You’ll be able to add better pickaxes and axes that you find, create or buy as you progress, and these will stay with you in all future dungeons. What’s more, if you find a pickaxe or hatchet that you don’t have the levels for yet, feel free to add it to your tool belt – it’ll act like the highest level equivalent you can use until you’ve attained the necessary level.

Another new feature in the Dungeoneering tool belt is the 'keys' category. This holds any keys picked up by yourself or members of your party. As long as someone in your party’s picked up a key, all members of the party can access it.

Finally, gathered resources obtained in dungeons – including ore, logs, textiles and raw food - will now stack, leaving you yet more space for your gear. All stacks, including coins, can now be split with a new “Drop-X” option while Dungeoneering.

Shop UI Improvements

We’ve also overhauled the interface for in-game shops. Visually, we’ve brought the shops in line with the quality of recent interface improvements. Everything’s much clearer now, too: there’s a new full display mode, selected by default, where detailed information on the items available in the shop can be seen easily. For those who already know what they’re looking for, there’s a simplified mode that shows only the essentials (very much like the shops that veterans among you will be familiar with). This can be accessed by clicking the corresponding icon in the top right corner of the shop interface.

There’s a new 'sell mode' too, allowing you to sell items carried in your inventory through the shop interface itself. This includes clear symbols denoting whether the item in question can be sold to the shop you’re currently visiting.

New bulk buy/sell buttons (in denominations of 1, 5 and Max) now make it quick and easy to change the number of items you wish to trade, before confirming and completing your transaction.

Finally, we’ve standardised the prices across NPC shops, so they no longer vary in accordance with current stock levels.

Mod Avatar & Mod Moltare

In Other News


    Crafting battlestaves, fishing rocktail in the Living Rock Caverns, and using spinning wheels can now yield a Shattered Heart strange rock.

    A message is now displayed when XP is gained in a 10th skill after the activation of the Jack of Trades aura.

    A message is now displayed once a player's special attack energy reaches 50% and 100%.

    Vampyric names earned during The Branches of Darkmeyer can now be changed, once the quest is complete, by speaking to Vanescula.


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Minz

Re: Dungeoneering and Shop Update
« Reply #1 on: April 11, 2012, 15:25:58 »
C2 fishing 120k+/hour now

Wonder if they will nerf it

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Offline Krazy Golf

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Re: Dungeoneering and Shop Update
« Reply #2 on: April 11, 2012, 15:59:24 »
Dungeoneering updates sound good, yet to try them out myself though.  :d

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angel imy

Re: Dungeoneering and Shop Update
« Reply #3 on: April 11, 2012, 17:59:59 »
this is one of the best updates in a while <3

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angel imy

Re: Dungeoneering and Shop Update
« Reply #4 on: April 11, 2012, 19:41:31 »
on 2nd thoughts this will not make it that much faster for pro teams. bu11 might get a sub 8 but over the only time saved is the 15 seconds buying a tool kit. all pro teams already knew who had what key, when to tele to open what door. overall in a dung it may save about 30 seconds for pro 'hero' teams. average floor times in world 67 are already sub 20s and i think it will stay that.

on the other hand for the average joe dger it is something useful. it may make there 40 min floors to sub 30s :) saving 10 min each floor i would think.
in some teams people (aka noob teams) everyone will just be taking keys and trying to key bcos they think they can. u still only need 1 keyer. to make the fastest floor. if u have more then no one will be doing gd doors and other slow rooms. 1 keyer will still be needed to open all the doors. it just means pathing will be easlier as u wont have to 'buy' keys.
however, you will have to remember every key someone picks up as checking tool belt for a key is just time waste. and u cant do that in a room with mosnters as you will be attacked. the message in chat box only stays for a certain amount of time. for people doing 10 mins floors think it will be fine but for the average noobs it will be harder to remember and they make waste a lot of time looking in tool belt at what keys the team has.
and i think most noob teams dont open dg map every min to see what paths have been run and open so they will not know what keys have been used and not used.
overall this update may save a few mins or a bit more for the noob dgs but more most people that dung in w67 it will save about a minute or 30 seconds for hero teams.
if in the chat box where it says public, clan, friends, game, if the game tab or assist as thats not needed in dung was changed to keys, showing a list of current keys held by the team had it would be a really good update. i might suggest it to a friend to post on max forums.

or rune u could post a suggestion, if u know theres a section in max forums that u can post suggestions and jmods see them more there. if you could suggest that within dung. the tab at the bottom that says assist changes to 'keys' and all the key messages go there and it shows a list of keys that are currently in the toolbet. or the button could also go where the SoF icon is as that is also not needed in dg. it sof icon near friends list near the invo. if you could rune it would be good <3

 

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