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Offline RuneScape News

Designer Diary: Episodic Content
« on: September 06, 2019, 15:10:51 »
Designer Diary: Episodic Content

Join us for a special look at the new Episodic Content Team!
Source: Designer Diary: Episodic Content

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Offline Aqua

Re: Designer Diary: Episodic Content
« Reply #1 on: September 06, 2019, 23:11:31 »
sounds amazing :D

i love these kind of vids where they explain their thoughts and how they do it etc

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Offline Redtunnel

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Re: Designer Diary: Episodic Content
« Reply #2 on: September 07, 2019, 11:22:33 »
Problem 1: There is already too much content in the game, making it quite confusing to pick up
I'm not saying content rework isn't needed, but how exactly does a skill remaster not make the game more confusing for current and returning players? For example, I would have no idea where to begin with mining & smithing. They don't really feel familiar either, but I would imagine that they are nicer to train and make more sense.

I'm glad they've realized why focus is important and I hope decisions will be more data driven.
"The purity of a person's heart can be measured by how they regard cats"



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Offline Joe

Re: Designer Diary: Episodic Content
« Reply #3 on: September 08, 2019, 22:28:19 »
"Problem 1: There is already too much content in the game, making it quite confusing to pick up"

Soooo...  They're solution to having too much content...  Is to add more content?  I mean that's not I'd do but I'll just assume they know more than me, which is a pretty safe bet.  Removing content isn't an easy choice to make I'm sure, but I'm glad they've stated they're willing to do it.

Problem 2: We’re trying to do too many different things at once

NO WAY!  LIES!!! 

Bosses - I like the idea of KBD, Barrows, and Jad being updated.  Bosses with a lot of history in the game, but are now complete pushovers because EoC makes them A LOT easier to beat.  I can fight all of the barrows brother all day long and never once have to eat any food.  KBD, same thing.  Not much more challenging than normal dragons tbh.  Jad is all about switching prayers and killing his healers.  That's it.  Do that, and he's a goner.  The biggest problem though is that I don't want huge remasters to come so fast that it makes learning PvM almost impossible and not interesting because it's too difficult for those who aren't already a pro at it. 

Encounters and Drops - No thoughts at this time.

Asynchronous Minigames - I am totally behind this.  I've been saying that they just need to stop making new activities and just focus on the development of those that already exist.  I'm glad that is the plan now.

Quests - Something I've been EXTREMELY vocal about for the past 3 years; is quests.  I feel like quests don't mean as much as they used to.  It's become a lot like all of the other content releases the past several years.  They just spew crap out so they can say "we have new content all the time!"  Rather than having a super in-depth story to follow like before.  The Lucien quests series is, in my opinion, the best thing they've ever made.  It was on the short side (the quests themselves were looong though) but they just NAILED it in only 3 quests!  Sliske was 6 quests and I'm going to be honest with you, it was dragged out WAY too long.  The Lucien series proved that less is more as long as you make every little thing count.  Quests are arguably my favorite thing about the game and a big reason I still play.  I'd hate to start losing interest because they are failing to keep my attention.

Landmasses - No comments at this time.

Skilling - No comments.

Level 120 - Nothing major I need to say.  But they better make it worthwhile if people are going to spend dozens of more hours playing and working on these skills. 

New skills - Same thing as quests lmao.  I don't think making new skills just for the sake of having more skills is a good thing to do.  But if they do, it better seamlessly coincide with the rest of the game as it currently is and not completely change the way we play again making it more confusing than it already is.

Problem 3: The war with dead content

The main problem to me is way too fricking much new content that STILL has no real draw to it.  Instead of like I just said in quests, "spewing crap out" there has to be a way to make revisiting existing content worthwhile again.  Would certainly eliminate the need to create entirely new land masses like Land Out of Time every 8 months. 

"It’s also worth noting what the team won’t be making. We won’t be working on temporary content - we want our content to enrich the game in the long term. We also won’t be making world events, random events, minigames, D&Ds, new content types, or huge lavish quests that have no connection to the current narrative."

FINALLY!  I'm growing tired of all of this content that looks rather big and only having it be around for a weekend or a month.  Because really nobody uses them in the first place.  There has to be a better use of their time in this regard.

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Offline Redtunnel

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  • Join Date: Sep 2011
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  • Gender: Male
  • Awards For Capping 52 Times Won three CTS games tournaments This player has 120 in the skill: Fishing! This player has 99 in the skill: Herblore! This player has 120 in the skill: Cooking!
  • Rsn: Redtunnel
Re: Designer Diary: Episodic Content
« Reply #4 on: September 09, 2019, 16:12:23 »
Personally, I want a new skill every year! I don't care how much grind the skill is, how difficult it is or how little sense it makes; I just want the juicy XP! I miss having XP goals and I miss skill wars.
"The purity of a person's heart can be measured by how they regard cats"



 

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