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Offline Cool like Redtunnel

What we know about invention!
« on: December 15, 2015, 09:52:36 »
Howdy, this is what we know about the upcoming elite skill, invention which will be released at the start of 2016.

• Invention is an Elite Skill.
• Requires 80 Crafting, Smithing, and Divination.
• 120 Level Skill

Two Main Categories
• Perk System.
• Devices.
• Batch 1 will be launched in January.
• We will adjust it after a 2 weeks waiting period and add more then.
• It will not be available for F2p since it requires a member's skill (Divination).
• Batch 2 will come out later in the year.
• You will need 99 for Max Cape/Guild and 120 for the completionist and trimmed completionist capes.

Customization
• The Item naming concept has been scrapped.
• We may allow you to re-colour of the cog on augmented equipment.

Dungeoneering
• Chaotics will be augmentable.
• There are some devices and augmented items within Dungeoneering but it won't be out on release, maybe for Batch 2.

Lore/Quests
• Will explore lore/quests after release.
• The only Invention Npc is the cape seller.

Elite Skills
• There are plans for more Elite skills in the future.
• Player Owned Ports could have been, but it didn't take that route.

Other
• You won't need any level higher than 80 for the required skills in order to train Invention.
• There will be a skill tab.
• A Dev-Blog for Invention would be cool, we'll see if we can do it.
• We won't have a design document.
        Would have just been spreadsheets, and we want you to experience it all on launch and build your own.
        We may release them in the future after release.

• No Daily challenges on launch, but maybe later.
• Invention won't be overly steam-punked, therefore it won't pull away from the style of the game.
• The Inventor Tools and Bag of Materials will be added in the Tutorial.
        Concept Art

Perk System
General Information
• The main concept is that you can disassemble an item to get perks which are used to augment an item.

Disassembly
• This will be the main Item Sink
• General Rule of Thumb: Anything you can alch + a few others, you can disassemble into materials.
• Materials will be turned into perks which are used to create augmented items.
• You can't disassemble living creatures such as Chinchompas.
• Disassembling high level items you get higher level perks.
        Won't be guaranteed but you are more likely to get higer level perks from higher level equipment.
        You will need a level in invention equal or greater to the level to wield an augmented item.
        Don't disassemble drygores unless you want to wait a long long time.


Perks
Invention Gizmo Interface
        This is a Mock-up interface.
        Not guaranteed/temporary icons.
        Dragging the icons in the grid will generate perks.
        The perks are listed from the arrangement is listed below.
        It looks complicated but it will become 2nd nature.
• Number of Perks Created
        As many as we can do, around 150 at Runefest, since then we've cut some.
• The Committed Perk
        When you equip this item it skulls you. When you unequip the skull timer ticks down.
• Demon Slayer Perk
        Enhances damage to demons.
• There is only one perk regarding Treasure Trail items.

Augmented Items
• We are keeping the recognizable look of everything.
• You can't sell augmented equipment.
• You can disassemble Lucky items but not augment them.
• You can augmented items such as armor, body and legs, and weapons.
        Tier 70+ gear, everything is tier 70+ with a few exceptions.
        Defenders/Elite Mob Weapons will be augment-able at some point but not on release.

Armor
• Not everything that is included is in the image.
• Ports gear can be augmented.

Weapons
• Not everything that is included is in the image
• We are not sure on Dyed weapons but they probably won't be augment-able on release.
• You cannot augment thrown-weapons. * However, there are arrange of devices that are high-tier thrown weapons.

Charges
Charge-Pack
• Charge-pack will override the degrade system.
• When you augment a weapon it becomes untradeable.
• An augmented weapon will consume charges from the charge pouch.
• You can't de-augmented but we may do it in the future, just not initially.
• You will need to gather Divine energy which costs money or your own time, rather than just go to Bob/POH.

Devices
[b=http://i.imgur.com/JsXodiZ.png]• Currently Made-Devices[/b]
• Thrown-Weapons
In-game Model (may change).
• Accumulators
        Image
        They are anti-Urns essentially.
        Anything an urn doesn't collect, this device will read it and then teleport away when it's full.

Devices for the Future
Concept Art
        Mind-control Monkey Butler
                The same level as the Demon Butler POH, but with some free aspects as well as negatives to balance it out.
        Cyborg Chinchompa, is not a chinchompa, it explodes in a shower of cogs/springs.
• Duplicator
        Rares won't be included for obvious reasons.
        It's not 50/50, it's against wealth-gain.

Credit:


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Offline Matty

Re: What we know about invention!
« Reply #1 on: December 15, 2015, 15:08:36 »
Seems cool
Will be a lot to take in all at once

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Offline Only Lilly

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Re: What we know about invention!
« Reply #2 on: December 16, 2015, 19:03:13 »
I will have no bloody idea what to do :(

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Offline Ardo

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Re: What we know about invention!
« Reply #3 on: December 18, 2015, 16:42:47 »
Lead me, follow me, or get the hell out of my way.

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Offline Cherrycrush

Re: What we know about invention!
« Reply #4 on: December 18, 2015, 19:57:41 »
Still really undecided about this and "elite skills" in general. Guess we can only judge it in the summer when the majority of the content has been released.

 

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