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Offline Charms

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New Invention tool with batch 2!
« on: September 01, 2017, 18:03:18 »
Invention Batch 2

WOOOOOH WE CAN NOW TRAIN INVENTION VIA DIVINATION! SUCKY SUCK VACCUM


 

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Offline Cherrycrush

Re: New Invention tool with batch 2!
« Reply #1 on: September 01, 2017, 19:06:43 »
Probably will come out after I'm 200m  #-o

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Offline Cool like Redtunnel

Re: New Invention tool with batch 2!
« Reply #2 on: September 01, 2017, 21:40:25 »
Loads more tools there too. Wonder what they are?

Can't wait to see it.

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Offline Charms

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Re: New Invention tool with batch 2!
« Reply #3 on: September 02, 2017, 07:16:04 »
Loads more tools there too. Wonder what they are?

Can't wait to see it.

Potentially! They're releasing new items like the splitter and stuff too so could just be other items.

I hope for more invention tools tho! Would be amazing to see a runecrafting and dungeoneering tool

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Offline Row

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Re: New Invention tool with batch 2!
« Reply #4 on: September 02, 2017, 16:47:16 »

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Offline Cool like Redtunnel

Re: New Invention tool with batch 2!
« Reply #5 on: September 02, 2017, 16:57:53 »


Looks like I need to farm some energy on my ironman.

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Offline cahaya

Re: New Invention tool with batch 2!
« Reply #6 on: September 02, 2017, 22:26:53 »


Would be handy when making unf potions/planks and etc for dxp weekend :P will make you more moneyssss

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Offline Cool like Redtunnel

Re: New Invention tool with batch 2!
« Reply #7 on: September 03, 2017, 18:00:55 »

















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Offline Powerless

Re: New Invention tool with batch 2!
« Reply #8 on: September 04, 2017, 03:05:20 »
This is so long overdue. So happy it's finally coming.

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Offline Cool like Redtunnel

Re: New Invention tool with batch 2!
« Reply #9 on: September 05, 2017, 21:55:09 »
Invention Batch II
Originally intended to be part of the second expansion - which has since been cancelled. The focus is on filling content between levels 99-120 by adding new devices, machines, quality of life improvements and item level 10+ benefits. This update does not include anything relating to new perks, components or technology trees.

Machines:
  • Located in the Invention Guild
  • Originally planned to be located across various cities, but chose the guild due to player feedback.
  • Will be ‘construction-like’ hotspots within the guild’s blocked off rooms.
  • Not limited to one of each machine. You have 6 hotspots and you can choose to make any variation (e.g. you can make all hotspots into Auto Tanners).
  • Machines work while players are offline.
  • Machines have a 0% fail rate.
  • Machines require 'power' (see below) and divine charges as upkeep.
  • Don't want to make machines feel like they're essential to use (since this would add to the Dailyscape grind)
  • 'On average you'll only need to come to your machines once a week to top up on the items and the divine charges.'
  • Very low maintenance although some machines are a lot cheaper to run per week than others.
  • Power Generator
  • Potion Maker
  • Auto-Alcher
  • Auto Tanner
  • Saw Mill
  • Each machine comes with a blueprint.
  • For the next two weeks after Invention Batch II comes out, blueprints will give DXP
  • Note: Do not do blueprints on DXP because you'll be wasting your time.

Divine-o-matic Vacuum
  • Action shot
  • When equipped, energies obtained from siphoning will charge the device.
  • Once it reaches 100% charges, it will give you one divine charge.
  • The rate at which it charges scales with the tier of energy being siphoned.
  • Better 'exchange rate' when compared to gathering your own energies via Divination (faster + cheaper since you don't use simple parts).
  • Should work with Ancestral energy.
  • Cursed energy will charge at the rate of the highest energy that you can siphon.

Equipment Separator
  • Separates equipment gizmos without destroying either.
  • Untradeable
  • Can only be used on level 15+ items.

Gizmo Bag
  • 3 tiers - holds 10/15/20 gizmos respectively.
  • Cannot store incomplete gizmos (because they're already stackable).
  • Only stores complete gizmos.
  • Can re-arrange gizmos when they're in the bag.
  • Identical gizmos won't stack.
  • Mouse-over will show which gizmo/perks it has.

Other Changes
  • Removal of inspiration.
  • With the removal of inspiration, the optimisation puzzle directly affects how much XP you gain from discovery. From 20%-100%
  • Mouse over components to display what perks they will generate.
  • Stackable gizmo shells.
  • Augmentors made tradeable.
Cog toggle:
  • Ability to turn off the cog on augmented gear.
  • PvP areas and Player examine will always show cogs.
Higher augmented item levels will give further benefits, for example:
  • Even greater drain rate reductions.
  • Level 20 - 10% increased chance to activate a perk (only applies to perks with a % chance to activate); This is a 10% increase on the current chance NOT +10% (For example, Biting 3 is 6% this does not mean 16%, it means 6.6%)
  • 'Will T90 suffer because of these benefits? No.'
  • No addition to the list of skilling augmentables
  • Not every skill needs something augmentable for it.
  • Can we have a flax-spinning machine? Invention is reward-based. Future content may give a machine here or there as a reward.

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Offline Charms

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Re: New Invention tool with batch 2!
« Reply #10 on: September 06, 2017, 07:12:42 »
I am a little sad to be seeing only one new additional skilling tool

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Offline Rcing

Re: New Invention tool with batch 2!
« Reply #11 on: September 06, 2017, 08:07:33 »
I am a little sad to be seeing only one new additional skilling tool

Where is construction, herblore, crafting, fletching and runecrafting tools :'(

 

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