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Offline Cool like Redtunnel


Contents
• 1.0 - Introduction & Requirements
• 1.1 - Requirements & Suggestions
• 1.2 - Combat Methods
• 1.3 - Inventory & Familiar
• 1.4 - Abilities

• 2.0 - Introduction & Requirements
• 2.1 - Requirements & Suggestions
• 2.2 - Combat Methods
• 2.3 - Inventory & Familiar
• 2.4 - Abilities

• 3.0 - Introduction & Requirements
• 3.1 - Requirements & Suggestions
• 3.2 - Combat Methods
• 3.3 - Inventory & Familiar
• 3.4 - Abilities

• 4.0 - Invention

1.0 - Introduction
A quick and simple guide to begin your journey on soloing K'ril in normal mode with Magic. Listed below are some things that you should know about K'ril.

~ Melee attack: K'ril slices you with one of his scimitars. and can occasionally hit over 1100+ damage. But this isn't as accurate as it used to be.
~ Magic attack: K'ril jumps into the air and sends a shockwave with one of his scimitars.
~ Prayer draining attack: K'ril jumps into the air, saying "Yaarrgh!". A game notice will tell you he has penetrated through your prayer and you feel drained. It deals up to 5800 in typeless damage and drains some of your prayer points, and it can be used regardless if prayers/curses are on or not. K'ril will use this attack after he misses against his targets too much.
    If timed correctly, the ability Debilitate will halve damage from this attack.

1.1 - Requirements & Suggestions
• 70 Constitution [Required]
• 80+ Magic [Suggested]
• 96 Summoning [Suggested]
• 96 Herblore [Suggested]
• 92/95 Prayer [Suggested]
• 80+ Defence [Suggested]
• Quest completion of Temple at Senntisten and Partial completion of Troll Stronghold for quick access to GWD [Suggested]
• Dreadnips [Suggested]

• If you can't use Soul Split, you should protect from Magic at all times!

1.2 - Combat Method - 2H Magic
Item (most effective → least effective)

• Helmet: Slayer Helmet(ON TASK)  →  Tectonic Mask  →  (Superior)Seasinger's Hood  →  Virtus Mask  →  Hood of Subjugation.
• Top: Tectonic Top  →  (Superior)Seasinger's top  →  Virtus top  →  Garb of Subjugation.
• Bottoms: Tectonic Bottoms  →  (Superior)Seasinger's Bottom  →  Virtus bottoms  →  Gown of Subjugation.
• Gloves: Celestial Handwraps  →  Static Gloves  →  Spellcaster Gloves  →  Virtus Gloves  →  Gloves of Subjugation.
• Boots: Ragefire Boots  →  Virtus Boots  →  Boots of Subjugation  →  Warpriest Boots.
• Amulet: Amulet of Souls  →  (Blood)Arcane Stream  →  Dragon-Rider Amulet  →  Saradomin's hiss  →  Blood Amulet of Fury.
• Cape: Completionist cape  →  Max cape  →  TokHaar-Kal-Mej  →  God Cape
• 2H Weapon: Noxious Staff  →  Staff of Darkness/Camel Staff  →  Attuned Crystal Staff  →  Chaotic Staff.
• Dual Weapon: Seismics  →  Seasinger makigai & Kiba  →  Attuned Wand & Orb  →  Virtus 
• Aura Penance  →  Runic Accuracy  →  Reverence  →  Vampyrism.
• Ring: Ring of Death  →  Asylum's Surgeon Ring  →  (Superior)Leviathan Ring  →  Sixth-age Circuit  →  Ring of Wealth


1.3 - Inventory & Familiar
Inventory - This is how you should want your inventory to look.
Room for loot.
Replaceable with whatever potions you have available.
Spring cleaner - This is good for crushing any runite drops.



Your familiar should be carrying an inventory full of your best food.

- Note: You can also bring along an Attuned Ectoplasmator to auto-consume any infernal ashes dropped.

1.4 - Abilities
It is recommended to use Sunshine right before K'ril spawns so you can get the maximum amount of damage in a short period of time. Using dreadnips will also help with this process, as will replenishment potions.

An example of a 2H staff setup;


1.0 - Introduction
A quick and simple guide to begin your journey on soloing K'ril in normal mode with Melee.

It is advised to bring along dreadnips to help speed up the kills per trip.

1.1 - Requirements & Suggestions
• 70 Constitution [Required]
• 80+ Strength & Attack [Suggested]
• 96 Summoning [Suggested]
• 96 Herblore [Suggested]
• 92/95 Prayer [Suggested]
• 80+ Defence [Suggested]
• Quest completion of Temple at Senntisten and Partial completion of Troll Stronghold for quick access to GWD [Suggested]
• Dreadnips [Suggested]

2.2 - Combat Method - Dual Wield
Item (most effective → least effective)

• Helmet: Slayer Helmet(On Task) →  Malevolent Helmet  →  (Superior)Tetsu Helmet  →  Torva Full Helmet  →  Bandos Helmet.
• Top: Malevolent  →  (Superior)Tetsu  platebody  →  Torva Platebody  →  Bandos Chestplate.
• Bottom: Malevolent  →  (Superior)Tetsu platelegs  →  Torva Platelegs  →  Bandos Tassets.
• Gloves: Pneumatic Gloves  →  Goliath gloves  →  Torva Gloves  →  Bandos Gloves.
• Boots: Steadfast boots  →  Torva Boots  →  Bandos Boots.
• Amulet: Amulet of Souls  →  (Blood)Brawler's knockout necklace  →  (Blood)Amulet of fury  →  Saradomin's whisper.
• Cape: Completionist Cape  →  Max cape  →  TokHaar-Kal-Ket  →  Fire Cape.
• 2H Weapon: Noxious Scythe  →  Attuned Crystal Halberd  →  Dragon-Rider Lance  →  Chaotic Spear.
• Dual Weapon: Drygore Mace/Rapier/Longswords  →  Testsu Katana & Wakizashi  →  Chaotic Longswords.
• Aura Penance  →  Reverence  →  Vampyrism.
• Ring: Ring of Death  →  Asylum's Surgeon Ring  →  Leviathan Ring  →  Ring of Wealth.


2.3 - Inventory & Familiar
Inventory - This is how you should want your inventory to look.
Room for loot.
Replaceable with whatever potions you have available.
Spring cleaner - This is good for crushing any runite drops.
Can be used to bank the bones/rune drops -- Can also be replaced by Magic Notepaper.



Your familiar should be carrying an inventory full of your best food.

- Note: You can also bring along an Attuned Ectoplasmator to auto-consume any infernal ashes dropped.

2.4 - Abilities
An example of a Dual Wield Melee setup;


3.0 - Introduction
A quick and simple guide to begin your journey on soloing K'ril in normal mode using Ranged.

Players are recommended to save up adrenaline for Death's Swiftness, otherwise kills will take too long and you'll end up with less kills per trip.

Dreadnips are also advised for the kill.

3.1 - Requirements & Suggestions
• 70 Constitution [Required]
• 80+ Ranged [Suggested]
• 96 Summoning [Suggested]
• 96 Herblore [Suggested]
• 92/95 Prayer [Suggested]
• 80+ Defence [Suggested]
• Quest completion of Temple at Senntisten and Partial completion of Troll Stronghold for quick access to GWD [Suggested]
• Dreadnips [Suggested]

3.2 - Combat Method - Ranged
Item (most effective → least effective)

• Helmet; Slayer Helmet(On Task)  →  Sirenic Mask  →  (Superior)Death Lotus hood  →  Pernix Cowl  →  Armadyl Helmet.
• Body; Sirenic hauberk  →  (Superior)Death Lotus chestplate   →  Pernix body  →  Armadyl chestplate.
• Bottoms; Sirenic chaps  →  (Superior)Death Lotus chaps  →  Pernix chaps  →  Armadyl Chainskirt.
• Boots; Glaiven Boots  →  Pernix boots  →  Armadyl boots.
• Gloves; Ascension Grips  →  Tracking gloves  →  Swift gloves  →  Pernix gloves  →  Armadyl gloves.
• Amulet; Amulet of Souls  →  Farsight Sniper Necklace  →  Saradomin's murmur  →  (Blood) Amulet of fury.
• Cape: Completionist cape  →  Max cape  →  TokHaar-Kal-Xil  →  Skillcape
• Weapon; Noxious Longbow  →  Ascension Crossbows  →  Attuned Crystal Bow99 Agility  →  Zaryte bow  →  Chaotic C'bows.
• Ring; Ring of death → Asylum Surgeon's Ring → Sixth-Age Circuit → Ring of Wealth
• Aura; Penance → Reverence → Vampyrism


3.3 - Inventory & Familiar
Inventory - This is how you should want your inventory to look.
Room for loot.
Replaceable with whatever potions you have available.
Spring cleaner - This is good for crushing any runite drops.




Your familiar should be carrying an inventory full of your best food.

- Note: You can also bring along an Attuned Ectoplasmator to auto-consume any infernal ashes dropped.

3.4 - Abilities
An example of a Dual-Wield Ranged setup;



4.0 - Invention & Perks
To see a wide range variety of perks for all of your bossing/PvM needs, please check out this thread.

With help from the RS Wiki

 

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