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I think we should set up overall trackers for both clans for a few days to see how close our normal gains are before we make a decision.
There is a solution to a reasonably fair overall competition, but it's rather intricate. It could be designed in similarity to one of our previous skill wars.With a fair base to factor in the xp/h differences, there'd be no advantage to training a fast buyable. In theory, all skills would be equalEdit: fixed the link
Quote from: Redtunnel on August 11, 2014, 00:44:55There is a solution to a reasonably fair overall competition, but it's rather intricate. It could be designed in similarity to one of our previous skill wars.With a fair base to factor in the xp/h differences, there'd be no advantage to training a fast buyable. In theory, all skills would be equalEdit: fixed the linkYeah, I don't really understand how that works and trying to get them to do the same would be a nightmare.
Quote from: Server Lag on August 11, 2014, 01:06:30Quote from: Redtunnel on August 11, 2014, 00:44:55There is a solution to a reasonably fair overall competition, but it's rather intricate. It could be designed in similarity to one of our previous skill wars.With a fair base to factor in the xp/h differences, there'd be no advantage to training a fast buyable. In theory, all skills would be equalEdit: fixed the linkYeah, I don't really understand how that works and trying to get them to do the same would be a nightmare. First of all, we'd need to decide what xp/h each individual skill is, and this is extremely difficult to get accurate because there are so many methods of gaining XP. Once that's decided, it's a simple process.For example, assume that we use fishing as a base point (1). 1000 fishing xp would be worth exactly 1000 overall xp. Assume that fishing is 75k xp/h and thieving 300k xp/h. Thieving must then be compared to fishing: 75,000 / 300,000 = 0.25. 1000 thieving xp would then be worth 1000 * 0.25 = 250.Both clans would have all their members on a tracker in each skill. At the end of the war, simply multiply each skill's total xp to the skill's corresponding base, and then add the values. It's a lot of work but the real obstacle is the accuracy of the xp rates