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Wilderness Warbands is a dangerous members Distraction & Diversion, composed of heavily defended storage camps guarded by the followers of the different Gods. These camps are founded to gain an advantage for the followers of a particular God once their God returns. They will set up camp in the Wilderness every 7 hours, one time at each of the three locations. Quercus, an ancient seer Ent, will send out adventurers to fight in the camps to balance the followers of the different Gods in Guthix's name. Quercus can be found just outside the Grand Exchange agility shortcut. Warband events are synchronised on each world.
The activity was released on 25 March 2013 and was first mentioned in Jagex's special Behind the Scenes post.[1]
As a new camp is set up every 7 hours, the time at which these camps takes place is repeated every week. You can find the times (UTC/Game Time) a camp is set up given the weekday:
Monday Tuesday Wednesday Thursday Friday Saturday Sunday
02:00 UTC 06:00 UTC 03:00 UTC 00:00 UTC 04:00 UTC 01:00 UTC 05:00 UTC
09:00 UTC 13:00 UTC 10:00 UTC 07:00 UTC 11:00 UTC 08:00 UTC 12:00 UTC
16:00 UTC 20:00 UTC 17:00 UTC 14:00 UTC 18:00 UTC 15:00 UTC 19:00 UTC
23:00 UTC N/A N/A 21:00 UTC N/A 22:00 UTC N/A
Locations
The three locations where warbands can occur
Location
Wilderness level
Travel
South of the Dark Warriors' Fortress
(Call out is 'DWF')
10
Run from Edgeville
Wicked hood to Chaos altar
Chaos altar tablet
South of the Red Dragon Isle
(Call out is 'RDI')
31
Canoe to the wilderness pond, then walk east.
Games necklace to the Corporeal beast. Go outside the dungeon and walk east.
East of the Lava Maze
(Call out is 'ELM')
41
Canoe to the wilderness pond.
Lava titan teleport, then walk east.
Use the Wilderness obelisks to teleport south of the Lava Maze and run northeast.
Games necklace to the Corporeal beast. Go outside the dungeon and walk north-west.
Gameplay
Interrupting the magical beam before summoning reinforcements.
Saradominists have arrived to kill the Bandosians.
Players will be notified via a server-wide notice when a Wilderness camp appears. To find a camp after missing the notice, you can talk to Quercus in Edgeville, near the Grand Exchange shortcut. Quercus will also inform you when the next camp is if there is not one currently occurring.
Players must then head to the camp and avoid any attention by the sentries posted around the camp. Most of the camp's followers always face towards the centre of the camp and are incapable of noticing the player: You must pay attention to the pair of followers sparring with each other, as one of them can spot you if you come too close to the camp's outer edge.
Note: If you don't see these things, the camp is already alerted and you will have to kill the NPCs without reinforcements to help.
Players can then sabotage the god's beam in the middle of the camp by finding a spot close enough to the beam in a direct line of sight and draining/siphoning it in a similar manner to Runespan.
Succeeding in the sabotage will teleport in allied NPCs to attack the enemy warband, and grants five additional minutes to kill the warband and loot the tents before the camp collapses. Players can intervene in the fight if they choose to, or let the reinforcements finish it. Players should be careful when fighting the warbands, as they use abilities, and the general can execute powerful ultimate abilities, including a variant of Meteor Strike.
Failing to stealthily sabotage the beam results in the whole camp turning hostile without any reinforcements to distract them from attacking players, and only five minutes to clear the camp and loot the tents.
Even after the general dies, any remaining enemy followers will need to be killed before you can loot the tents. Participating in looting will skull you and holding the looting supplies in your inventory will prevent you from teleporting. Only three out of the five tents can be looted, corresponding to a random mix of three of the five skills that supplies can grant experience for, and players may loot a wand of treachery. This will reset when the player loses or turns in items. There are only 1,000 pieces of loot, and players may obtain loot by killing other players or taking unclaimed drops from dead victims (including oneself). Players can be attacked whilst looting, there are no combat level restrictions (that means a level 138 can attack a level 3 player if the level 3 player looted at least 1 item in the same instance). If a wand of treachery has been looted, the game will announce to everybody in the vicinity that a wand has been found, and the player who has looted it will glow for 20 seconds, as well as have their Prayer Points reduced to zero. Only one wand can be found per camp, though no looter is guaranteed to get it. If the player holding the wand is killed, the wand will be dropped for others to acquire. The next subsequent player to acquire the wand will not glow or have their Prayer Points reduced to zero.
While players cannot teleport with warbands supplies in their inventory, if they can make it to Daemonheim, they can be transported out of the Wilderness. They can be brought either to Taverley or Al Kharid by sailing via the Fremennik at the eastern docks. From Al Kharid, you can run northwest and use the Lumbridge canoe to go to Edgeville.
Logging out or disconnecting while inside the Wilderness will immediately remove all warbands supplies. Additionally, looting, then hopping to loot once more counts as another instance of warbands against the daily 3.
Recommended (Combaters)
Games Necklace
T70 armor
T80 weapon or T90's not recommended
Familiar like War Tortoise, Pack Yak
Team cape
Teamspeak
Skillers -
Games Necklace scouting for clear worlds and location at Quercus
Teamspeak
Team cape
Calling worlds with locations example On world 25 the camp has been sighted at Dark Warriors Fortress, You would put 25 dwf and so on.