Hey all, welcome to my Abyss guide. This will be for Magic/Defence training, but once I start working on Range, I will update this with the Range method, although it's pretty much the same thing. Anyway, onward!
A quick rundown of what gear I bring with me:I chose to use Full Subjugation, purely because it's the best non degradable Magic gear. I would recommend Battle Robe as it does not degrade. This can be worn at Level 60 Defence/Magic. If you can be bothered, you can play the Fist of Guthix minigame to charge your rubes so in conjunction with your Staff of Light, they will save you 50% of your runes, maxing the effective cost half. That being said, I would still recommend using Full Sub.
In the necklace slot I choose to use an Arcane Stream, for that 4.4 Magic bonus. This can be obtained by using a Chaotic Remnant [100k Dungeoneering tokens] on a Saradomin's Hiss. If don't want to use this, then the next best ones would be the Dragon Rider Amulet [Reward from the quest One of a Kind] or an Amulet of Fury.
For the Cape slot, anything that provides you with a Magic bonus. Not much to this slot really. I would recommend the TokHaar-Kal-Me [Magic cape from the Fight Kiln] or the max cape, assuming you have one. I use the max cape because of thr prayer bonus and the quick teleport on it. An Ardougne Cloak is also a viable candidate Check that one is the best for you.
In the Weapon slot, your only choice here is the Staff of Light. The damage + the 10% chance of saving a cast worth of runes when using it makes it the best in slot. You should not use any other tier staff because 1) the rune saving and 2) because of the low Constitution of the Abyssal creatures, any higher staff is not worth the extra money you will have to fork out (Both in Runes and Recharge cost.)
In my pocket slot, the only viable one is the Charming Imp. A reward from Dungeoneering, costing 100k tokens, it will automatically pick up any charms (Apart from the Abyssal charms that is) that the Abyssal creatures will drop. for those that haven't unlocked this reward, Use whatever you like. scrimshaws are not a viable option here because the cost far outweighs any benefits you are likely to gain.
In my Ring slot, any kind of Magic boosting ring will do. I recommend seers or above. I chose to bring the Sixth-Age circuit [Reward from the World Wakes quest sub quests reward thingy] because it's free and I'm too lazy to go and get the Asylum ring.
The Aura(s) I bring with me are Greater Runic Accuracy & Wisdom. I would recommend the Runic Accuracy Aura at the minimum as it's cheap but still good. The Wisdom Aura boost your gained xp by 5% for 30 mins one per day. Seeing as all I'm training is Defence, I bring it with me.
And heres a quick rundown of inventory set up I bring:The food is for running from Edgeville to the Zamorak Mage in the wilderness. Although it is not likely, there is the change that you can be attacked by other players. This food is only used in that scenario.
The skull is called the Vecna Skull. You can use it once every 7 mins & it boosts your Magic level by 2-11 (2 + 10% of the player's level, rounded down). II mainly use it because it is cheap & because it never runs out.
The rest of my Inventory is self explanatory. Charms due to Charming Imp, Runes because you need them duh, and my spare Aura. The clan velexium is so I can get to the Citadel quickly so I can get the Clan Avatar back as soon as possible for that extra 6% bonus exp.
The amount of Runes you are going to take depend on how much money you have and how lnog of a trip you plan. If you're a pro no lifer like myself, then Take about 30k Death Runes and 60k Fire Runes. I gain around 500k Defence exp per 1300 casts. Alter to how long of a trip you are planning accordingly, and remember. the Rune Ration is 2 Deaths & 4 Fires per cast.
The spell I am using is Called Blood burst. It can hit up to 9 targets at once and will heal for for 5% of the damage you output. You can access this spell at 65 Magic and unlock it though completing Desert Treasure. The reason you should use Blood Burst instead of Barrage is because the Abyssal Creatures only have 270 Lifepoints, the damage cap for Blood Burst is higher than the Lifepoints and as such, any higher would be a waste of money & very little to gain from it.
The book is so I can do my port missions without leaving. #noexpwaste
Getting there/The methodsSo now you're all geared up, I'm now going to show you how to get there without diying and where to train once you get there.
Once you have geared up, cross the wilderness ditch North of Edgeville. NOTE: Before you get to the ditch, ditch over to EOC and be ready to use the freedom ability. This is importan because if someones does attack you, they
WILL freeze you and they
WILL tele block you. Your only hope of escaping is to use the Freedom ability and run back to the ditch. Follow the river North until you see the Zamorak Mage.
This is the safe spot. Here, you will be able to log out, hop worlds, home teleport out & change back to Legacy mode. You want to run here once you're in the Abyss. This spot is marked on my map with a
BLUE cross. Once they become un-aggressive, run to the other cross marked on the map then run back & they will be un-aggressive.
Now you're in Legacy Mode, run to one of the crosses; depending who is on your world.
AUTHORS NOTE [DO NOT BE A
DICK AND CRASH PEOPLE! THERE ARE OVER 60 WORLDS TO CHOSE FROM, ALL WITH 2 SPOTS JUST HOP] The spots are as follows:
EASTWESTThanks for taking the time to read my guide! If you found it helpful and/or have a question, then feel free to leave me a reply