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Offline Redtunnel

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XP/h and common methods?
« on: May 31, 2013, 00:02:03 »
I'm considering to get back into the project of making a skiller hiscore tracker, with some additional features not seen on Hpfll's tracker. One of these features is a time to 200m all calculator. To do this, I need to determine the most common method for each skill and figure out its XP/h.

Some of the experience rates listed are at near to perfect conditions, playing with extremely high efficiency and at level 99.

Constitution
Soul wars: 65k/h

Prayer
Dragon bones: 353k/h

Alt methods:
Frost dragon bones: 882k/h

Cooking
Rocktails with cook gaunts & urns : 375k/h

Alt methods:
Wines: 740k/h
Monkfish: 250k/h

Woodcutting
Ivy: 73k/h

Alt methods:
Sawmill: 100k/h

Fletching
Adamant bolts: 315k/h

Alt methods:
Stringing magic shieldbow: 211k/h
Magic shieldbow(u): 172k/h
Barbed bolts: 427k/h

Fishing
Fly fishing with urns: 75k/h
+ 2 Fish Flinger games per day: 132k/h


It is currently based on OSAAT.

Alt methods:
Rocktails w/o urns+banking: 44k/h

Firemaking
Bonfire yews: 238k/h

Alt methods:
Bonfire maple logs: 160k/h
Bonfire magic logs: 285k/h
Curly roots: 260k/h fm + 29k/h wc

Crafting
Air battlestaves: 275k/h

Alt methods:
Green d'hide bodies: 284k/h
Blue d'hide bodies: 320k/h
Red d'hide bodies: 357k/h
Black d'hide bodies: 394k/h
Gold amulets: 50k/h
Decorated cooking urn: 89k/h

Smithing
Rune 2h/legs: 208k/h
+ Warbands when farm, mine, herb and con are 200m


Alt methods:
Adamant platebodies: 215k/h
Adamant arrowheads: 81k/h
Cannonballs: 27k/h
Gold smelting with gauntlets: 79k/h
Iron ingot i: 38k/h
Iron ingot ii: 77k/h
Iron ingot iii: 92k/h
Iron ingot iv: 104k/h
Steel ingot i: 50k/h
Steel ingot ii: 97k/h
Steel ingot iii: 136k/h
Steel ingot iv: 146k/h
Mithril ingot i: 63k/h
Mithril ingot ii: 121k/h
Mithril ingot iii: 155k/h
Mithril ingot iv: 175k/h
Adamant ingot i: 106k/h
Adamant ingot ii: 175k/h
Adamant ingot iii: 218k/h
Adamant ingot iv: 221k/h
Rune ingot i: 194k/h
Rune ingot ii: 242k/h
Rune ingot iii: 291k/h
Rune ingot iv: 276k/h

Mining
Concentrated gold with urns: 90k/h
+ Warbands when farming is 200m


Herblore
Prayer renewals 402k/h
+ Warbands when farm & mine are 200m


Alt methods:
Extreme attack pots: 466k/h

Agility
Barbarian advanced: 72k/h

Alt methods:
Flash powder factory: 100k/h

Thieving
Pyramid plunder: 250k/h

Alt methods:
Dwarf traders 200k xp/h

Slayer
Soul wars: 10k/h
+ 9703 XP from JoT every day
+ 7 weekly peng points
+ About a third of max reward from troll invasion every month
+ SoF lamps
+ PoP voyages
+ Meg at PoP


It is assumed that you don't do Soul Wars until you are 200m in all the other skills. I haven't taken into account the time it takes to do JoT, Pengs, Troll Invasion and PoP yet.

Data needed for better accuracy:
Average slayer voyages received and rarity of Meg's XP rewards.

Farming
Warbands average: 727725 xp/h

It is currently assumed that the player only uses warbands to raise farming.

Runecrafting
Runespan: 100k/h

Hunter
Draconic jadinko: 240k/h

Construction
Oak dungeon doors: 529k/h
+ Warbands when farm, mine & herb are 200m


Alt methods:
Mahogany tables: 775k/h

Dungeoneering
After the player has reached level 120, I'm going to assume he only uses daily challenges to get 200m, with the xp rate being 1.5m/h. Otherwise, I've set the rate at 350k/h to account for average teams. This is a number that may change if more accurate suggestions are posted.



Currently used method in my calculation is in green text. Alt methods listed are to be taken into consideration whether they are more commonly used. Any correction, input or suggestion is much appreciated. Methods and experience rates for lower levels or high efficiency are welcomed as well.

"The purity of a person's heart can be measured by how they regard cats"



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Navid

Re: XP/h and common methods?
« Reply #1 on: May 31, 2013, 00:08:43 »
Fly fishing, should add that.

Tables Teak/Mahogany are actually quite common these days.

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Offline Redtunnel

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Re: XP/h and common methods?
« Reply #2 on: May 31, 2013, 00:12:37 »
Fly fishing, should add that.

Tables Teak/Mahogany are actually quite common these days.
What's the XP/h on fly fishing with urns? Mahogany tables are 720k/h, I believe. I will consider replacing oak dungeon doors, but either way, it's going to be useful information for a future reference when/if I make an efficiency calculator or customisable browsing. :P
"The purity of a person's heart can be measured by how they regard cats"



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Navid

Re: XP/h and common methods?
« Reply #3 on: May 31, 2013, 00:14:57 »
I believe i got the calculations for fly fishing to be around 70-80k.

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Offline Andrew

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Re: XP/h and common methods?
« Reply #4 on: May 31, 2013, 01:01:12 »
mining can get up to around 100kish/hr with jujus i think, i managed it i think i had lava suit though so idk

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Offline Minin Cape T

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Re: XP/h and common methods?
« Reply #5 on: May 31, 2013, 01:16:00 »
Warbands are the most efficient exp for everything. Mining is recommended though.
Don't count the waiting for dg. You can gain exp while waiting. Also most efficient way to do dg is by challenges; which are about 1.5m an hour at 120.
Dwarfs are 200k theif an hour.

If i can think of any thing else I'll tell you. I really like this btw.really cool

Slayer is iffy though. JoT, spins, penguins, troll invasion etc save A LOT of time. Like one days JoT lamp saves like 45 minutes from doing Soul Wars.

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Offline Redtunnel

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Re: XP/h and common methods?
« Reply #6 on: May 31, 2013, 01:34:16 »
Uh. Prayer renewals aren't 402k an hour. Non tradable secondaries so you need to time that.
 Warbands are the most efficient exp for everything. Mining is recommended though.
Don't count the waiting for dg. You can gain exp while waiting. Also most efficient way to do dg is by challenges; which are about 1.5m an hour at 120.
Dwarfs are 200k theif an hour.

If i can think of any thing else I'll tell you. I really like this btw.really cool
Morchella mushrooms for prayer renewals are tradeable? You're right about warbands and it complicates the calculations quite a bit if I want to make this even remotely accurate. Right now, I'm trying to keep the calculations simple until I have a clear grasp on how each unconventional (D&Ds and tasks) method is being used. :P So far, farming tents at warbands are most common post 99, it has almost replaced conventional training completely. Ty for info on daily dg, will most likely add that for lvl 120 (104m XP) to 200m, since most skillers get 120 Dg conventionally!
"The purity of a person's heart can be measured by how they regard cats"



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Offline Minin Cape T

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Re: XP/h and common methods?
« Reply #7 on: May 31, 2013, 01:40:56 »
Ya I thought you meant Super Prayers. mb
Ya dg challenges are really good. You can get 104-200m in about a year by doing daily floors.
Forgot to mention Fish Flingers too..
Kinda impossible to do this since warbands messup everything lol.

Also slayer is weird. One JoT lamp saves like 45 minutes at level 99? Penguins save like 3 hours each week, etc.
2k13 efficiencyscape is when exp/hour isn't an actual hour.

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Offline Redtunnel

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  • Join Date: Sep 2011
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  • Awards For Capping 52 Times Won three CTS games tournaments This player has 120 in the skill: Firemaking! This player has 99 in the skill: Cooking! This player has 99 in the skill: Mining!
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Re: XP/h and common methods?
« Reply #8 on: May 31, 2013, 01:43:24 »
I need to think of a way to add dailies without replacing conventional methods, because e.g. with slayer, you aren't likely to get 200m slayer purely from lamps and rewards before you reach 200m in all the other skills, but I agree that the 10k/h is misleading in a holistic view. If a daily can replace the conventional methods completely, there are no issues :P
"The purity of a person's heart can be measured by how they regard cats"



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Offline Redtunnel

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  • Join Date: Sep 2011
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  • Gender: Male
  • Awards For Capping 52 Times Won three CTS games tournaments This player has 120 in the skill: Firemaking! This player has 99 in the skill: Cooking! This player has 99 in the skill: Mining!
  • Rsn: Redtunnel
Re: XP/h and common methods?
« Reply #9 on: May 31, 2013, 01:49:24 »
Currently need xp/h on Flash Powder Factory and Artisan workshop methods.
"The purity of a person's heart can be measured by how they regard cats"



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Bobby

Re: XP/h and common methods?
« Reply #10 on: May 31, 2013, 02:06:05 »
Currently need xp/h on Flash Powder Factory and Artisan workshop methods.
Asked "Bradfordly" the exp rates for Flash Powder Factory at 99 and he said 95-105k exp/hr.

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Offline Thunderite

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Re: XP/h and common methods?
« Reply #11 on: May 31, 2013, 09:40:15 »
Oh cool, hopefully a highscore that would be updated, unlike Chloe's.
Artisan's iron i is like 35-40k per hour I'm pretty sure.

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Offline Redtunnel

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  • Join Date: Sep 2011
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  • Awards For Capping 52 Times Won three CTS games tournaments This player has 120 in the skill: Firemaking! This player has 99 in the skill: Cooking! This player has 99 in the skill: Mining!
  • Rsn: Redtunnel
Re: XP/h and common methods?
« Reply #12 on: May 31, 2013, 13:55:37 »
Thanks, added a few more methods :)
"The purity of a person's heart can be measured by how they regard cats"



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Offline Redtunnel

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  • Join Date: Sep 2011
  • 2655
  • Gender: Male
  • Awards For Capping 52 Times Won three CTS games tournaments This player has 120 in the skill: Firemaking! This player has 99 in the skill: Cooking! This player has 99 in the skill: Mining!
  • Rsn: Redtunnel
Re: XP/h and common methods?
« Reply #13 on: June 02, 2013, 21:49:38 »
I updated some experience rates and methods used. The new calculations have roughly reduced the hours until max by 5000. I need an estimate of SoF xp lamps' rarity (i.e. how many of each lamp a player receives on an average in e.g. a month). I also need the same with slayer voyages from PoP.

I would also like to see XP rates and methods for levels below 99.
"The purity of a person's heart can be measured by how they regard cats"



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Offline Minin Cape T

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Re: XP/h and common methods?
« Reply #14 on: June 02, 2013, 22:12:43 »
below 99 is kinda negligible tbh. seeing as its only 13m exp.

 

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