Howdy, this is what we know about the upcoming elite skill, invention which will be released at the start of 2016.
• Invention is an Elite Skill.
• Requires 80 Crafting, Smithing, and Divination.
• 120 Level Skill
Two Main Categories• Perk System.
• Devices.
• Batch 1 will be launched in January.
• We will adjust it after a 2 weeks waiting period and add more then.
• It will not be available for F2p since it requires a member's skill (Divination).
• Batch 2 will come out later in the year.
• You will need 99 for Max Cape/Guild and 120 for the completionist and trimmed completionist capes.
Customization• The Item naming concept has been scrapped.
• We may allow you to re-colour of the cog on augmented equipment.
Dungeoneering• Chaotics will be augmentable.
• There are some devices and augmented items within Dungeoneering but it won't be out on release, maybe for Batch 2.
Lore/Quests• Will explore lore/quests after release.
• The only Invention Npc is the cape seller.
Elite Skills• There are plans for more Elite skills in the future.
• Player Owned Ports could have been, but it didn't take that route.
Other• You won't need any level higher than 80 for the required skills in order to train Invention.
• There will be a skill tab.
• A Dev-Blog for Invention would be cool, we'll see if we can do it.
• We won't have a design document.
Would have just been spreadsheets, and we want you to experience it all on launch and build your own.
We may release them in the future after release.• No Daily challenges on launch, but maybe later.
• Invention won't be overly steam-punked, therefore it won't pull away from the style of the game.
• The Inventor Tools and Bag of Materials will be added in the Tutorial.
Concept Art
Perk SystemGeneral Information• The main concept is that you can disassemble an item to get perks which are used to augment an item.
Disassembly• This will be the main Item Sink
• General Rule of Thumb: Anything you can alch + a few others, you can disassemble into materials.
• Materials will be turned into perks which are used to create augmented items.
• You can't disassemble living creatures such as Chinchompas.
• Disassembling high level items you get higher level perks.
Won't be guaranteed but you are more likely to get higer level perks from higher level equipment.
You will need a level in invention equal or greater to the level to wield an augmented item.
Don't disassemble drygores unless you want to wait a long long time.Perks•
Invention Gizmo Interface This is a Mock-up interface.
Not guaranteed/temporary icons.
Dragging the icons in the grid will generate perks.
The perks are listed from the arrangement is listed below.
It looks complicated but it will become 2nd nature.
• Number of Perks Created
As many as we can do, around 150 at Runefest, since then we've cut some.• The Committed Perk
When you equip this item it skulls you. When you unequip the skull timer ticks down.• Demon Slayer Perk
Enhances damage to demons.• There is only one perk regarding Treasure Trail items.
Augmented Items• We are keeping the recognizable look of everything.
• You can't sell augmented equipment.
• You can disassemble Lucky items but not augment them.
• You can augmented items such as armor, body and legs, and weapons.
Tier 70+ gear, everything is tier 70+ with a few exceptions.
Defenders/Elite Mob Weapons will be augment-able at some point but not on release.
Armor• Not everything that is included is in the image.
• Ports gear can be augmented.
Weapons• Not everything that is included is in the image
• We are not sure on Dyed weapons but they probably won't be augment-able on release.
• You cannot augment thrown-weapons. * However, there are arrange of devices that are high-tier thrown weapons.
Charges•
Charge-Pack• Charge-pack will override the degrade system.
• When you augment a weapon it becomes untradeable.
• An augmented weapon will consume charges from the charge pouch.
• You can't de-augmented but we may do it in the future, just not initially.
• You will need to gather Divine energy which costs money or your own time, rather than just go to Bob/POH.
Devices[b=http://i.imgur.com/JsXodiZ.png]• Currently Made-Devices[/b]
• Thrown-WeaponsIn-game Model (may change).• Accumulators
Image They are anti-Urns essentially.
Anything an urn doesn't collect, this device will read it and then teleport away when it's full.
Devices for the FutureConcept Art Mind-control Monkey Butler
The same level as the Demon Butler POH, but with some free aspects as well as negatives to balance it out.
Cyborg Chinchompa, is not a chinchompa, it explodes in a shower of cogs/springs.
• Duplicator
Rares won't be included for obvious reasons.
It's not 50/50, it's against wealth-gain.
Credit: