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Offline Cool like Redtunnel

2011 vs 2017 updates - The first six months
« on: August 28, 2017, 13:10:28 »
January 2011:
  • King of the Dwarves
  • God Wars Dungeon - Nex release
  • Hati
  • Return of free trade & wilderness
February 2011:
  • Prisoner of Glouphrie
  • Urns, Ashes and Shortcuts
  • Nex Improvements & WildyWyrms
  • Elemental Workshop IV
March 2011:
  • Artisans Workshop
  • Ring of Wealth improvements - DG Improvements & Trolls graphical update
  • A clockwork Syringe
April 2011:
  • Livid Farm
  • Clan camp and Clan homepages
  • Easter Event 2011
May 2011:
  • Capes of Distinction
  • Lava Flow Mines
  • Draynor graphical update
June 2011:
  • Deadliest Catch
  • Troll Invasion
  • Loyalty programme batch 1

January 2017:
  • Memorial to Guthix
  • Hati, Skoll and Fenrir
  • Soul Reaper additions
  • Nex: AoD
February 2017:
  • Invention Hammer and Tinder box -- 15 Year veterans cape
  • Patch Week
  • Skillcape Perks
  • Back to the Freezer
March 2017:
  • Lumbridge Crater graphical rework & Wardrobe rework
  • Ninja update week
  • Runespan Rewards & Arc Improvements
  • New Luck items (Luck of the Dwarves, HSR)
April 2017:
  • Gemstone Dragons
  • Easter Event 2017
  • Achievements and Paths system
May 2017:
  • Shattered worlds
  • Custom skyboxes and filters
  • Patch week
May 2017:
  • Menaphos expansion
  • Patch week
June 2017:
  • Patch Week
  • The Magister
  • Quick Prayer Presets

For obvious reasons, Treasure Hunter updates have not been included in this list of updates, but I would like to point out that in the first six months of 2017 we have received a total of 25 Treasure Hunter updates.

Quote
Jagex posts second consecutive record financial year with revenues up 28% to £74.4 million

Cambridge-based developer Jagex has posted its second consecutive year of record revenues thanks to its continued efforts on its RuneScape franchise.

The company posted revenues of £74.4 million, up 28% year-on-year from its previous record year. It had generated £57.9 million in 2015.

Profits also increased to £28.8 million after tax, an increase of 21.5% year-on-year. Jagex did not break out any other specific numbers regarding its finances.
With all of this money, wouldn't you expect there to be better updates, or at least more resources allocated for projects?

At the rate Jagex are going, I'm predicting that Jagex will not receive their third consecutive record financial year, but I do expect them to make profits.

Many of the updates released this year have been controversial, as they were released unfinished, unbalanced and terrible UI/design. A great example would have to be the Shattered Worlds update, it was released completely unbalanced and you were at one point unable to going beyond certain worlds as it was too hard and very unrewarding. This has now somewhat been fixed, three months after it was released.

Another example of an unbalanced content that was released, would be the luck rework. For over a month or two, nobody was able to obtain the Hazelmere's signet ring. However, this has since been fixed, although insanely rare.

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Offline Only Lilly

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Re: 2011 vs 2017 updates - The first six months
« Reply #1 on: August 28, 2017, 18:50:03 »
I cannot agree more.

Why is this happening?  Is it pressure from above?

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Offline Karli

Re: 2011 vs 2017 updates - The first six months
« Reply #2 on: August 28, 2017, 18:53:07 »
oh 2011 good year nex came out loved that boss back then

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Offline Only Emilia

Re: 2011 vs 2017 updates - The first six months
« Reply #3 on: August 28, 2017, 20:20:44 »
Welcome to the world of today where everything is ruled by one thing... Money.
Forget honor, joy and the will the help someone else... Costs to much... -.-

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Offline Cherrycrush

Re: 2011 vs 2017 updates - The first six months
« Reply #4 on: August 28, 2017, 22:34:54 »
Welcome to the world of today where everything is ruled by one thing... Money.
Forget honor, joy and the will the help someone else... Costs to much... -.-

Agreed. This isn't an rs exclusive problem sadly, everything is money focused now.

Xbox/Playstation games are released and then half of the game is locked behind season passes and DLC

Footballers earn more and more each year yet tickets to go to a football game rise each year

Food potions get smaller yet prices go up

House/rent prices are increasing far more than wages ever will

Companies employ at minimum wage or zero hour contracts to save a few quid

So many more examples but sadly just the way of the world now and it will only get worse  :/

It's easy to hate Jagex but I don't see them as much worse than other companies.

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Offline Cool like Redtunnel

Re: 2011 vs 2017 updates - The first six months
« Reply #5 on: August 28, 2017, 22:40:36 »
Off-topic, but sort of replying to Cherry's response, I think Rockstar did a good job with GTA V and it's online DLC's.

As far as I know, all of the DLC's were free and everything was accessible - The only problem was the cost of the items. You could either spend hours earning the money for a new car or apartment, or buy it via Shark Card.

Would be nice to see other companies take that approach, I think.

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Offline Cherrycrush

Re: 2011 vs 2017 updates - The first six months
« Reply #6 on: August 28, 2017, 23:21:37 »
Off-topic, but sort of replying to Cherry's response, I think Rockstar did a good job with GTA V and it's online DLC's.

As far as I know, all of the DLC's were free and everything was accessible - The only problem was the cost of the items. You could either spend hours earning the money for a new car or apartment, or buy it via Shark Card.

Would be nice to see other companies take that approach, I think.

I agree, I hope Red Dead 2 follows a similar pattern  \:D/

Back on topic, I didn't mention the quality of the updates either, besides small ninja fixes, almost all the big updates are let downs and fall well short of the hype.

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Offline Only Emilia

Re: 2011 vs 2017 updates - The first six months
« Reply #7 on: August 29, 2017, 07:41:34 »
Welcome to the world of today where everything is ruled by one thing... Money.
Forget honor, joy and the will the help someone else... Costs to much... -.-

Agreed. This isn't an rs exclusive problem sadly, everything is money focused now.

Xbox/Playstation games are released and then half of the game is locked behind season passes and DLC

Footballers earn more and more each year yet tickets to go to a football game rise each year

Food potions get smaller yet prices go up

House/rent prices are increasing far more than wages ever will

Companies employ at minimum wage or zero hour contracts to save a few quid

So many more examples but sadly just the way of the world now and it will only get worse  :/

It's easy to hate Jagex but I don't see them as much worse than other companies.

Couldn't agree more tbh

 

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